*Wiro wrote:playerslayer666 wrote:a heart attack is better than suddenly going bezerk when it's normally not in the character to do that.
Yeah, totally. If there's a natural death, the player should decide when.
The PD decides if you're allowed to kill your character to eliminate impulsive charicide, which would be ridiculously rampant if people were allowed to heart attack their own characters. You can't even imagine the carnage that would result. You'd have rotting corpses everywhere. People would off their newspawns over and over until they wound up someplace they liked. At least now, to do it yourself, you have to make the difficult decision of killing them all.
I'm serious - you can't imagine the carnage. The town leader that slept for three years, who's player gets new wind and starts playing them again? Never again.
The impulsiveness of a player who's character is under duress is incredible. Only the most hard-core role players would bother to see hard times out. The game would tank very quickly (within 6 months).
I'll venture that restrictions should be tightened even more, strictly limiting one account, thereby forcing people who unsub to wait out their death-locks before they can get more than two new characters.
I'd support suicide potions though. At least you'd have to put in-game effort into killing yourself, which would do the same thing towards eliminating impulsiveness.
