Build on demand

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Pie
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Build on demand

Postby Pie » Wed May 31, 2006 1:54 pm

My idea is that, when building something, like a house, if you don't have enough materials, you can still start a project, but you can only finish it to the presentage of the amount of wood you have put in the project.

This will be helpful in echonamy now adays, it would make it easyer to build a house, and it would be COOL!!

But of course, not everything should be able to do this(like, swords, and bows, maby shealds...)
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tiddy ogg
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Postby tiddy ogg » Wed May 31, 2006 2:02 pm

Cant' really see tthe point... except for the person who comes along and finishes it while you're away getting the rest of the stuff.
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Liljum
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Postby Liljum » Wed May 31, 2006 4:06 pm

Like it as it is now.
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Kael
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Postby Kael » Thu Jun 01, 2006 2:25 am

I kinda like it.

And bringing back the Real Life vs. Cantr discussion again, it holds up in real life. If you don't have enough wood to finish your building what do you do with the rest of your time? Wait for somebody to bring you the rest of the wood or go out and get it yourself? No. You just start building a foundation or whatever your making and wait for the rest of the materials to arrive.
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Mykey
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:

Postby Mykey » Thu Jun 01, 2006 2:29 am

What would you began to do on my place?
Last edited by Mykey on Thu Jan 14, 2010 2:58 pm, edited 2 times in total.
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Hellzon
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Postby Hellzon » Thu Jun 01, 2006 2:56 am

What Mykeyrools said. :shock: Would be realistic, would be nice, is probably a royal pain in the behind to program. Especially for things that require multiple resources.
And of course it doesn't make sense for stuff like swords, so somone would need to decide which of Cantr's one million objects this can be done with, and which can't.

An A for effort, though.
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N-Aldwitch
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Postby N-Aldwitch » Thu Jun 01, 2006 3:25 am

So long as he's talking about buildings I don't see how it is difficult to program?
IT's rather easy in fact.

You'd get the resources required for the building variable, then the amount that are currently in it. Turn that into a percentage.

Then when you start work on it,
if (percentOfResource == currentProgress)
stop,

or

if (percentOfResource == currentProgress)
set WorkingOnProject to 1
echo/display ErrorNotEnoughResources-message

Fairly easy.
It's a matter of wants.
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Kael
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.

Postby Kael » Thu Jun 01, 2006 6:17 am

:shock: *looks at the programing and pukes*

Well I don't know about programing but I think this concept should only apply to buildings and ships (maybe even some vehicles if possible). That way some poor sap doesn't have to go out and research all of the different items to see which ones are plausible.
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N-Aldwitch
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Postby N-Aldwitch » Thu Jun 01, 2006 9:56 am

Or, alternatively, we can start with buildings and (only) boats, then once implemented, begin to move on to weapons and tools and other items.
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.
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SekoETC
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Postby SekoETC » Thu Jun 01, 2006 10:03 am

I think this is a cool idea. I've thought about it too before. Since buildings only use one type of resource, you can imagine them being homogenous in structure. Therefor you should be able to build as far as the materials let you.
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N-Aldwitch
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Postby N-Aldwitch » Thu Jun 01, 2006 10:54 am

Which is also why we should only limit this development to buildings and boats,
though,
some boats require iron too... Which is an issue because heaps of people will build the boat completely without the iron, over and over, and they will never get the iron.
Nakranoth's "evil" character says:

"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."





http://www.sylorn.com - Free MMORPG in development.. need help.
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Pie
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Postby Pie » Thu Jun 01, 2006 2:03 pm

then you should post a warning mesage whenever someone starts a project.
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wichita
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Postby wichita » Thu Jun 01, 2006 9:55 pm

Good idea Pie. :)
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Solfius
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Postby Solfius » Thu Jun 01, 2006 10:47 pm

rather than create a warning message, if we wait for project removal (undoing work already done and recovering resources) before implementing this it will result in a better system overall.
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Pie
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Postby Pie » Fri Jun 02, 2006 3:01 am

yep. man this is a good idea. :D :D if only there was a smile that was bigger....wait... :mrgreen:
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