Hunting&Fighting-connection

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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NightThief
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Hunting&Fighting-connection

Postby NightThief » Tue May 09, 2006 9:00 am

1. :idea: I think that with your hunting skill and fighting skill must increase a little.Many newspawns could learn to fight better if they learn to hunt.That two skills should be very connected...

2. :idea: Why there isn't any fire arms in the game.At least pistols should be implemented because they are part of real life.It's silly to have cars in the game and don't have guns...
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fishfin
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Postby fishfin » Tue May 09, 2006 10:02 am

a think that it is a good idea to have fighting and hunting related.

there aren't guns because there shouldn't be an instantanios way to kill someone. but I think that guns would be fine if they were highly unacurate (small chance of hitting like 10%) and didn't take off much (but shields can't block them).
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Postby Sunni Daez » Tue May 09, 2006 10:27 am

fishfin wrote:a think that it is a good idea to have fighting and hunting related.

there aren't guns because there shouldn't be an instantanios way to kill someone. but I think that guns would be fine if they were highly unacurate (small chance of hitting like 10%) and didn't take off much (but shields can't block them)
.


Then, why have them? No need... No guns
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Postby tiddy ogg » Tue May 09, 2006 10:40 am

Firearms have been rejected several times. I agree that it would be logical for certain skills to be related, eg carpentry and ship building, farming and gardening, and manufacture of various things, but Cantrians seem a strange bunch of creatures.
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Postby Just A Bill » Fri May 12, 2006 3:37 am

I thought hunting and fighting both used something called strenght in the background, so while the skills were different they were related...
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Postby MrPenguin589 » Fri May 12, 2006 9:33 pm

Just A Bill wrote:I thought hunting and fighting both used something called strenght in the background, so while the skills were different they were related...


...which must be totally untrue. I just spawned a new character. Expert fighter, awkward hunter.
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Sho
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Postby Sho » Fri May 12, 2006 9:39 pm

I believe the physical strength skill is never displayed. The skills displayed when hunting or fighting are the specific hunting and fighting skills.
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Kael
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No

Postby Kael » Fri May 12, 2006 10:12 pm

I don't agree, they should be connected in some way so its not expert-awkward, but I don't think they should be too close together.

Think about this:

A veteran boxer is an expert fighter but who is to say that they have the same skills as old-aged indians when they hunted. I think they require two different kinds of skills, and they aren't totally dependen't upon strenght. With fighting you need to be fast and agile and physically tough. But when you go hunting your relying more on your stealth and skill in that weapon.
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Sho
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Postby Sho » Fri May 12, 2006 10:23 pm

If it is practical to make it so the displayed skill for hunting is the average of a character's hunting and physical strenth skills (and similarly for fighting), that ought to have the right sort of effect - displayed hunting and fighting skills will be correlated.

Hunting, fighting and physical strength are separate skills, and that while hunting and fighting are the only skills that are ever displayed, physical strength also affects a character's ability to hunt and fight, and is trained by either. Hunting and fighting should be thought of as the task-specific skills (fighting techniques, tracking skills), while physical strength is your character's brute strength.
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Chris Johnson
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Postby Chris Johnson » Fri May 12, 2006 10:26 pm

Sho is right - there is a strength skill / state used for hunting and fighting (also for dragging) This is independent of both Fighting and Hunting skills

The displayed skill is the Fighting or Hunting Skill - not the Strength skill
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Postby Pie » Sat May 13, 2006 12:19 am

A SHIZA!!! Ok.. I'le rewrite it, but in the short vertion.

IRL, every wheapon can kill.

IRL, it takes ALOT OF WORK to get a weapon.

In cantr, its easy to get stuff, so we balanced it.

Same thing with the gun. Make it hard to get. Make it need a large amount of gunpouder(Coal with Saltpeeter, and stuff. Also, make it use a clay boual and a pounder thingy. Thus we have a Unequ wepon with alot of power only used by the extreemly conected.)and other things, perhaps.

It's all about the balance. Everything could be made. Heck, NUKES could be made if it were(or could be) balanced right.

So I say a yes for guns, just balance them good.

As for Hunting and fighting skills... theres a difference with it. With hunting, you have to have patiens and silence and stuff.
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Postby west » Sat May 13, 2006 1:10 am

Pie wrote:A SHIZA!!! Ok.. I'le rewrite it, but in the short vertion.

IRL, every wheapon can kill.

IRL, it takes ALOT OF WORK to get a weapon.

...

So I say a yes for guns, just balance them good.

As for Hunting and fighting skills... theres a difference with it. With hunting, you have to have patiens and silence and stuff.


It doesn't take a lot of work to get a weapon. A bar of soap can kill. A tin can can kill. A pen can kill. Or you could just buy a knife or a gun at Wal-Mart. What RL has that cantr doesn't is an entrenched, capitalistic, service-based economy.

No nukes, no guns for cantr.

Also, hunting and fighting should be somehow linked. It's ridiculous that I can shoot an elephant for 45 and a human being for 15. It's the same skills.
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Postby formerly known as hf » Sat May 13, 2006 1:32 am

west wrote:No nukes
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Postby west » Sat May 13, 2006 1:33 am

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NightThief
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Postby NightThief » Sat May 13, 2006 3:56 pm

I didn't say that with fighting skill should encrase hunting skill.With hunting skill should encrase fighting skill.Nukes are bad idea.Imagine this:
In one place there is 20 people.One of them is your character.You love him.It has best equipment,all sorts of resources,...One day you log on and you see message:Your character Jack Jackson died.It's not all:Twenty people lost their well developed characters.That would be to much violence.

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