Put clothing to good use

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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mtm21
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Put clothing to good use

Postby mtm21 » Sat Mar 25, 2006 4:46 pm

Just an idea... How about putting clothes to good use like hemp gloves will make work go even quicker.
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wichita
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Postby wichita » Sat Mar 25, 2006 6:02 pm

There has been some discussion about adding some functionality at some point, but it is still deep in the planning stages.

I am sure that this has been suggested before, but I am a bit busy for digging at the moment. I will leave it to the forum trolls to post the links. :)
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Sunni Daez
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Postby Sunni Daez » Sat Mar 25, 2006 6:13 pm

It has been suggested... I recall reading as such.. but with the increased difficulty in making clothes... the more expensive clothes have become... My clothier in a large town, is having such a rough time... as clothing is not a needed commodity, it is not functional, so it is not a priortiy for most players.. Business was hard enough.. now it is even worse...

(edited for stupid type-o's)
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Nalaris
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Postby Nalaris » Sat Mar 25, 2006 9:28 pm

In a game like this everything must, unfortunately, have function. I'll tie this in with weather.

Clothes keep out bad weather, i.e. cold, rain, etc. which puts strain on your tiredness. If you don't have clothes you're going to be out like a light after three days in a thunderstorm.

Edited, as above, for stupid typo's (by the way, it's typo not type-O, how ironic, a typo in the spelling of typo).

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