Condensed Hunting Events

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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UloDeTero
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Condensed Hunting Events

Postby UloDeTero » Sun Mar 05, 2006 5:52 pm

Ok, I looked and couldn't find this mentioned anywhere else.

Currently, when my charrie hunts, the events page says something like:
1461-0.27: You efficiently hurt a lemmings using a apache throwing star, which loses 13 strength.
1461-0.27: You efficiently hurt a dog using a apache throwing star, which loses 13 strength.
1461-0.27: You efficiently hurt a pigeon using a apache throwing star, which loses 13 strength.
1461-0.27: You efficiently hurt a sheep using a apache throwing star, which loses 13 strength.
1461-0.27: You efficiently hurt a turkey using a apache throwing star, which loses 13 strength.
1461-0.27: You efficiently hurt a bear using a apache throwing star, which loses 8 strength.
1461-0.27: You efficiently hurt a hawk using a apache throwing star, which loses 13 strength.
1461-0.27: You efficiently hurt a deer using a apache throwing star, which loses 13 strength.
1461-0.27: You efficiently kill a cow using a apache throwing star.
1461-0.27: You efficiently hurt a horse using a apache throwing star, which loses 13 strength.
1461-0.27: You efficiently hurt a rabbit using a apache throwing star, which loses 13 strength.
1461-0.27: You efficiently kill a wolf using a apache throwing star.

Now, a lot of hunting happens in this location, so the same big list appears for the other hunters too. It would be so much better - in my opinion - if these events showed as something like:
1461-0.27: You efficiently hurt a lemming, a dog, a pigeon, a sheep, a turkey, a hawk, a deer, a horse and a rabbit (each losing 13 strength), using an apache throwing star.
1461-0.27: You efficiently hurt a bear (each losing 8 strength), using a apache throwing star.
1461-0.27: You efficiently kill a cow and a wolf using a apache throwing star.
or
1461-0.27: You efficiently hurt a lemming (13), a dog (13), a pigeon (13), a sheep (13), a turkey (13), a bear (8), a hawk (13), a deer (13), a horse (13) and a rabbit (13), and efficiently kill a cow and a wolf using a apache throwing star.

and you could even remove the 'strength lost info' to make it even better:
1461-0.27: You efficiently hurt a lemming, a dog, a pigeon, a sheep, a turkey, a bear, a hawk, a deer, a horse and a rabbit, and efficiently kill a cow and a wolf using a apache throwing star.

Now compare that to the current way shown above (and remember, the event page is in double-line spacing. I removed the extra lines here to make it shorter). And imagine the different outputs when there are multiple hunters doing their thing! This would make the events page so much easier to read, especially in hunting communities.
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Hellzon
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Postby Hellzon » Sun Mar 05, 2006 6:14 pm

Yes pwease. :)
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Agar
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Postby Agar » Sun Mar 05, 2006 10:13 pm

I want to see the strength thingy so that when I arrive at new lands and start hunting, say, an APE, I'll be able to tell if it's armoured like a bear, or easy like deer.

Aside from that, I'm all for condensing hunting, it it's at all possible.
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MrPenguin589
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Postby MrPenguin589 » Sun Mar 05, 2006 10:33 pm

I vote for the second option, showing how much damage you do.
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tiddy ogg
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Postby tiddy ogg » Mon Mar 06, 2006 9:20 am

It's other people's hunting the clutter up the screen, So if it's easier, (probably not) only others' hunting could be contracted. You don't see other people's damage results.
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nateflory
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Postby nateflory » Mon Mar 06, 2006 3:44 pm

I kinda like the idea of other's hunting being condensed slightly. In a heavily hunted area where no farmable resources are available, the hunting events take up at least two pages of scrolling. It's easy to miss the single line of speaking at times if you are talking to someone during the "hunt" times.
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Postby Phalynx » Thu Mar 09, 2006 8:02 am

Yup...

There's no reason why other people's hunting messages couldn't be compressed with no loss of information to others. As Nateflory says it is very easy to miss small snippets of speech...
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wichita
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Postby wichita » Thu Mar 09, 2006 7:16 pm

Agreed. As long as ProgD is looking for new projects, this will be a very nice add. And with the current multiple attack selection screen, I think it could flow quite nicely.
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Kreed
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Postby Kreed » Thu Mar 09, 2006 7:28 pm

Yes, this gets my vote too.
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Okud
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Postby Okud » Fri Mar 10, 2006 11:15 am

And a multiple "drop items" screen would help the condensing of drop events flow nicely :)

You see X drop some hide
You see X drop some small bones
You see X drop some big bones
You see X drop some whish bones
You see X drop some sinew
You see X drop some dung
You see X drop some fur
You see X drop some meat
You see X drop some drop some remarks about hunting events
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UloDeTero
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Postby UloDeTero » Fri Mar 10, 2006 5:57 pm

Okud:

Do you mean, have a new screen where you choose what animal parts to drop? And then have condensed events for that too? Like:
You see Character drop some hide, small bones, tendons and dung.

If you make a multiple drop facility for hunting, why not have one for the inventory too, for when you want to drop (or give) multiple items?
You see Character give meat and wood to Otherguy.

That'd be cool! :D
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nateflory
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Postby nateflory » Fri Mar 10, 2006 6:18 pm

I think the handing of items to another character might not be as posisble as the hunting. From what I know of programming, the hunting seems to cycle through the list of selected critters all at once, and might be easier to "bundle" together.

Dropping items and handing things between characters requires seperate pageloads and mouse clicks, so are most likely different "processes". Jsut guessing on that though.
But the hunting would be nice. :)
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Pie
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Postby Pie » Sat Mar 11, 2006 3:46 pm

but if we made a chek list for actions such as dropping and giving items, then this would be compleatly posible.
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