steering wheel / driver's seat

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steering wheel / driver's seat

Postby T-shirt » Sat Jan 07, 2006 11:33 am

Vehicles should have a steering wheel, driver's seat, captain's cabin. A machine or room.

If it were a machine, travel would become a project that will keep you busy. "Use steering wheel to travel to Cantr City". The project can have only one participant.

If it were a room, travelling could only be started or changed in that room - driver's seat, captain's cabin - and not from any other place in the vehicle.

That way, one person steers and directs the vehicle and any passengers don't. Only one person should fit in the 'room', so changing seats would need the driver to leave the 'room' (or be dragged from it).
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Agar
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Re: steering wheel / driver's seat

Postby Agar » Sat Jan 07, 2006 7:26 pm

T-shirt wrote:If it were a machine, travel would become a project that will keep you busy. "Use steering wheel to travel to Cantr City". The project can have only one participant.


Like we don't have enough to do keeping things repaired while travelling. If we have a constant project to drive, items will rot and no one will travel. Further, what if I stop driving? Do I stop moving, travel off the road, crash?

Don't like it a bit
Reality was never my strong point.
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Re: steering wheel / driver's seat

Postby T-shirt » Sun Jan 08, 2006 10:34 am

Agar wrote:Like we don't have enough to do keeping things repaired while travelling. If we have a constant project to drive, items will rot and no one will travel.
Repairing and travelling is now possible when you're on a vehicle, but not when you're travelling without a vehicle. That's silly. Unless you are a passenger and are being moved instead of travelling yourself. With my suggestion, when you are a passenger, you are able to work on projects like repairing or working with machines if they are available on the vehicle.
Besides, it is not possible to do two projects at a time in Cantr, having a bread project in one oven and a cooking meat project in another oven at the same time. The only exception is travelling. I don't know a valid reason for this exception.

Agar wrote:Further, what if I stop driving? Do I stop moving, travel off the road, crash?
You can't stop driving, just like you can't stop travelling without a vehicle when you are between two places. You can adjust your travelling speed to zero, but you can't stop.

On a boat you should be able to stop controlling the vehicle and the watercraft should continue its course. That's why I personally prefer a room or cabin on a ship (building) and a wheel or seat on a landvehicle (object).

Agar wrote:Don't like it a bit
I don't like item deterioration a bit as my characters must spent too much time repairing instead of progressing. But that's no reason this glitch in the game, that allows repairing and travelling at the same time when you're in a vehicle, should be a reason not to like my suggestion a bit.
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Postby formerly known as hf » Sun Jan 08, 2006 1:18 pm

I wouldn't call it a glitch as such, just one of Cantr's many, useful, idiosyncracies...
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Re: steering wheel / driver's seat

Postby Agar » Sun Jan 08, 2006 2:30 pm

T-shirt wrote:Besides, it is not possible to do two projects at a time in Cantr, having a bread project in one oven and a cooking meat project in another oven at the same time. The only exception is travelling. I don't know a valid reason for this exception.


The reason for this exception is that vehicles are buildings for most all purposes. You can't build drying racks on them or other such things. The fact you're in a building, albeit a moving one, lets you work on things.

T-shirt wrote:You can't stop driving, just like you can't stop travelling without a vehicle when you are between two places. You can adjust your travelling speed to zero, but you can't stop.


No, the concept I was trying to get through there was: What if I stop working on the project? That "Steering canoe through the lochs" project you're proposing. If I stop that project, what happens?

On a boat you should be able to stop controlling the vehicle and the watercraft should continue its course. That's why I personally prefer a room or cabin on a ship (building) and a wheel or seat on a landvehicle (object).

STILL : Don't like it a bit
Reality was never my strong point.
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Re: steering wheel / driver's seat

Postby T-shirt » Sun Jan 08, 2006 4:44 pm

Agar wrote:No, the concept I was trying to get through there was: What if I stop working on the project? That "Steering canoe through the lochs" project you're proposing. If I stop that project, what happens?


On a boat you should be able to stop controlling it. It should continue its current course but lose its speed. Either graudally or instantly.
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Postby T-shirt » Sun Apr 09, 2006 2:44 pm

I have heard Agar's view on this suggestion, but no-one else has shown interest.

I am interested in others' views as well.
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Postby tiddy ogg » Sun Apr 09, 2006 3:17 pm

If I understand it, you want driving a vehicle to be a full time job. I guess that makes sense, but it's another restriction on repair time. Sailing in RL need not be a 100% occupation on the open sea... lash the wheel and go to sleep. So you'd have to detect proximity of land/other vessels and change the rules. Cantrians seem to be able to do many things at the same time (between clicks) as well as their main task, so why not leave things as they are.
If you're going to try to be logical about all this, walking, which currently prohibits any other activity, should be afforded the same priveleges as vehicle-bound travellers.
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Postby T-shirt » Sun Feb 25, 2007 9:50 am

Yes, let's help all people who wish to start a rikshaw company, but don't want their passengers to do the steering...
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Postby Racetyme » Sun Feb 25, 2007 6:25 pm

I hate it. We aren't building an exact simulation of real life guys, its a game. I think we all forget that sometimes. The goal, however, is to have fun.
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Postby SumBum » Mon Feb 26, 2007 7:38 am

Agreed that it's a game, and there are several things in Cantr that don't follow real life - and shouldn't.

That aside, people can drive, talk on their cellphone, eat a donut, drink coffee and have the newspaper spread across their steering wheel at the same time (yep, I've seen it. :roll: ) So repairing a shield while at the wheel doesn't seem too far-fetched.
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Postby T-shirt » Mon Feb 26, 2007 8:27 am

You are all responding to the part of the suggestion that says that someone travelling (driving) can do no other tasks. I understand you don't like that (although it is a reasonable suggestion, unless travelling is counted as an automatic project).

The other part of the suggestion is mostly ignored. That is to have only one driver on a vehicle. By adding a 'control room' or 'control machine' where only one person can work in/on.
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Postby DELGRAD » Mon Feb 26, 2007 8:38 am

10 months between posts. Come on. Do you have to bring back every post you have ever made.

Every suggestion you make will severaly hammper the already very slow progress of Canr.

Someone please reject and move this one as well.
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Postby T-shirt » Mon Feb 26, 2007 8:50 am

DELGRAD wrote:Every suggestion you make will severaly hammper the already very slow progress of Canr.
That's not true. This suggestion for example will make it possible to have passengers without the risk of them driving away with you vehicle. With this suggestion accepted travelling and trade might progress. It wouldn't slow down progression.
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Postby Bokez » Mon Feb 26, 2007 10:18 am

I like this game because it is going to have same rules as real world. That is giving me possibility to do many things, which I would not or cannot in real life without any consequences, and have a great fun.
Therefore, about vehicles and driving/steering…it is logic that when you enter in land vehicle you cannot see engine but you can see steering wheel and, if you have the key, you have to drive if you want to move it. Driving have to be project, with only one participant, and while you driving you cannot participate in other projects. Driving can start any person in vehicle with key of that vehicle so driver is first who start project, never mind where is he sitting. If you are not working on project, project will not advance so vehicle will stop. Other passengers can interrupt driving if drag you from project, but key is still in your possession, or kill you. For water vehicles will be just one difference. Every person in vehicle can start steering project, never mind who have the key, at least till we do not have water vehicles with engines.
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