Destroying Projects

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
Báng
Posts: 268
Joined: Tue Jul 15, 2003 8:01 pm
Location: Tyrone, Ireland

Destroying Projects

Postby Báng » Sun Nov 02, 2003 8:27 pm

I know there is a thread like this somewhere but I couldn't find it, or didn't look to hard. Anyway, this may be on the way to being put in the game or it may not, but there should be a way of tearing down -

*unstarted projects with materials in them
*projects which are started but the initiator has left the area
*projects that have not been worked on in over, I don't know, 3 years?

This is only referring to building projects that is. As there are projects in Karnon Forest which the killer who was through town started, and just basically spoil the project page! And i'm nearly sure that there are other things like that in jails.
The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Sun Nov 02, 2003 10:31 pm

Similarly, there is a cottage called "YOU ARE ALL FUCKERS WHO WILL DIE" in the Alenz Hills Mining Company. One gram of wood to be a permenant pain to everyone there seems ridiculous. To make things worse, it is at the TOP of the projects list, I think. :evil:

Let us make these things go away!!! Maybe let people work on reversing a project, and if it is reversed past 0% it disappears?
rklenseth
Posts: 4736
Joined: Fri Aug 22, 2003 12:46 am

Re: Destroying Projects

Postby rklenseth » Mon Nov 03, 2003 2:00 am

Shane B wrote:I know there is a thread like this somewhere but I couldn't find it, or didn't look to hard. Anyway, this may be on the way to being put in the game or it may not, but there should be a way of tearing down -

*unstarted projects with materials in them
*projects which are started but the initiator has left the area
*projects that have not been worked on in over, I don't know, 3 years?

This is only referring to building projects that is. As there are projects in Karnon Forest which the killer who was through town started, and just basically spoil the project page! And i'm nearly sure that there are other things like that in jails.


Yes, try the thread called "Ideas for buildings and tools and other stuff". Pretty much what you said but three pages of a more complex plan. :D
Meh
Posts: 2661
Joined: Wed Jul 16, 2003 10:13 pm
Location: Way away from TRUE staff abuse

Postby Meh » Mon Nov 03, 2003 3:54 am

But because I like being repitious...

building projects and buildings should erode at a rate of 1 gram a day.

And as other have mentioned before, there should be a way to mine building projects or even large resource projects.
User avatar
new.vogue.nightmare
Posts: 1607
Joined: Fri Jul 25, 2003 8:55 am
Location: Right behind you. No, really.
Contact:

Postby new.vogue.nightmare » Mon Nov 03, 2003 3:59 am

Destruction of buildings and projects is too important to have been ignored for this long.
Sicofonte wrote:SLURP, SLURP, SLURP...


<Kimidori> esperanto is sooooo sexy^^^^
User avatar
kroner
Posts: 1463
Joined: Sat Sep 27, 2003 4:39 pm
Location: new jersey...

Postby kroner » Mon Nov 03, 2003 4:05 am

maybe jos wants to keep them indestructible in the same vein as notes.
although if they're not finished then it i guess it indicates that no one cared.
User avatar
new.vogue.nightmare
Posts: 1607
Joined: Fri Jul 25, 2003 8:55 am
Location: Right behind you. No, really.
Contact:

Postby new.vogue.nightmare » Mon Nov 03, 2003 4:12 am

But it makes it too easy for people to just uglify cantr if they don't like it, by making thousands of projects with the name like *FUCK YOU* , which is just annoying as hell. You really can't stash away buildings.
Sicofonte wrote:SLURP, SLURP, SLURP...




<Kimidori> esperanto is sooooo sexy^^^^
User avatar
sammigurl61190
Posts: 1537
Joined: Wed Oct 08, 2003 10:33 pm
Location: Aurora, ON, Canada
Contact:

Postby sammigurl61190 » Mon Nov 03, 2003 7:56 am

Oh my god! I know! It is soooo annoying! ARG!!
west
Posts: 4649
Joined: Mon Aug 25, 2003 5:23 pm

Postby west » Mon Nov 03, 2003 9:47 am

Karnon Forest now being a prime example
I'm not dead; I'm dormant.
User avatar
Darth Tiberius
Posts: 374
Joined: Fri Oct 17, 2003 10:06 am
Location: Plymouth, England

Postby Darth Tiberius » Tue Nov 04, 2003 9:12 pm

In Pok there is this one projhect with a dirty name and I wish that someone would take that project off! That person who started it is dead by my character's hand and I'm sure it is within the power and rules to cancel that project! ARRRGGGHHH!!!! :evil:
All hail his Purple Majesty!!!
User avatar
Pirog
Posts: 2046
Joined: Wed Jul 23, 2003 8:36 am
Location: Gothenburg, Sweden

Postby Pirog » Wed Nov 05, 2003 12:12 am

I agree...really annoying.

One way would be to have the names of buildings dynamic of course...but I still think that everything should be able to break or be torn down.

The amount of tools and weapons in the game is allready starting to be a bit too much at some places...
User avatar
Darth Tiberius
Posts: 374
Joined: Fri Oct 17, 2003 10:06 am
Location: Plymouth, England

Postby Darth Tiberius » Wed Nov 05, 2003 1:09 pm

Yep.
All hail his Purple Majesty!!!
User avatar
g1asswa1ker
Posts: 1003
Joined: Sat Jul 19, 2003 4:32 pm
Location: Rome, NY

Vulgarity

Postby g1asswa1ker » Thu Nov 06, 2003 9:38 pm

I know this is comeing from no angel but these projects do pose a serious problem if left un removed. We have underage players I'm sure that their exposure to that would be unfitting and inappropriate. I can't believe I just said this. I'm the one who usually swears up a storm. I think if you can't atleast come to remove them you could atleast edit there titles if enough people request it. Otherwise we might start seeing some really troublesome things. From upset parents or guardians. Also note that if you players out there don't start shaping up we might not be able to name building in the future they may just start a naming system that is generic. That would be like so lame. :roll:
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
User avatar
sammigurl61190
Posts: 1537
Joined: Wed Oct 08, 2003 10:33 pm
Location: Aurora, ON, Canada
Contact:

Postby sammigurl61190 » Thu Nov 06, 2003 10:15 pm

I agree that you should be able to do it, but come on. If someone's playing Cantr in the first place--meaning probably 13 or older--then they have most likely known those words for years. I mean seriously. You know you cussed before you were 13--if not, then that's unusual. You have to admit that. LOL
Meh
Posts: 2661
Joined: Wed Jul 16, 2003 10:13 pm
Location: Way away from TRUE staff abuse

Re: Vulgarity

Postby Meh » Thu Nov 06, 2003 10:55 pm

g1asswa1ker wrote:Also note that if you players out there don't start shaping up we might not be able to name building in the future they may just start a naming system that is generic. That would be like so lame. :roll:


Yeah. Replaced by cornerstone markings. "Built 534-5".

It would be good if you could attach notes to buildings so that the title of the note would show up for the building name. It could be a hour long project to put up the note. Possbily requiring a wood or iron ladder.

To expand on this you could never take the notes down. The next note would replace the existing note in normal building view. But there would be an alternate way of looking at the old notes that had been attached to the building.

Unfinished buildings would not have titiles. Or maybe notes could be added to them as well.

Return to “Suggestions”

Who is online

Users browsing this forum: Google [Bot], Majestic-12 [Bot] and 1 guest