Radios anyone?
Moderators: Players Department, Public Relations Department
- Nixit
- Posts: 2307
- Joined: Sun Nov 07, 2004 8:06 pm
- Location: Your imagination...
Radios anyone?
I learned of this from another character, but it seems like we can make radios now! Should make things more interesting.
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.
- InsaneIrony
- Posts: 349
- Joined: Sat Sep 27, 2003 9:21 pm
- Location: Philippines
- Contact:
Has the electronic age truly come? <.< I spy an electronics menu amongst the project makeables.
Methinks Telegraphs and telegraph lines would be a more realistic first step than radios. or telephones to communicate between buildings. It would be very interesting to have such forms of communication during a hostage situation, or a war... <.<
Methinks Telegraphs and telegraph lines would be a more realistic first step than radios. or telephones to communicate between buildings. It would be very interesting to have such forms of communication during a hostage situation, or a war... <.<
1099-5: Bandit says: "Collect a sum of 100 000g of sand to offer me in tribute or I will kill you."
-
Schme
- Posts: 2067
- Joined: Thu Nov 25, 2004 10:21 pm
- Location: Canada
- Agar
- Posts: 1687
- Joined: Tue May 11, 2004 7:43 pm
- Racetyme
- Posts: 1151
- Joined: Sun Sep 11, 2005 6:21 am
- Location: The Internets
-
Lumin
- Posts: 745
- Joined: Wed Jan 12, 2005 3:51 pm
- Racetyme
- Posts: 1151
- Joined: Sun Sep 11, 2005 6:21 am
- Location: The Internets
Eh, I'll just go out and say it, it will be obvious to anyone but an idiot anyway once most places have radios. There are going to start being secret radio stations built specifically to pick up radio signals to other places, allowing them to intercept shipments of goods and the like much more easily. I don't think this is necessarily a bad thing, it does mean the thieves have to have a permanent base somewhere, making them easier to hunt, which I suppose evens out the balance.
-
Lumin
- Posts: 745
- Joined: Wed Jan 12, 2005 3:51 pm
Once they become popular, guess the more organized governments are going to have to start keeping tabs on who owns them. If worse comes to worse I suppose they could just post a guard in the building to monitor who uses it...though I love the thought that even a slim chance of actual organized crime may soon exist.
Of course a lot depends on how they're implemented, whether everyone in the room can hear what's being said and received, or just the person using it, what the range is, etc.
The only possible negative I see is that I can picture a lot of scenarios where someone acting on information they heard on their radio might appear to be a CR breacher, or vice versa. I'm sure individual cases won't be too hard for the PD to sort out, but if radios ever become widely used the sheer number of reports might be a pain to sort through.
Of course a lot depends on how they're implemented, whether everyone in the room can hear what's being said and received, or just the person using it, what the range is, etc.
The only possible negative I see is that I can picture a lot of scenarios where someone acting on information they heard on their radio might appear to be a CR breacher, or vice versa. I'm sure individual cases won't be too hard for the PD to sort out, but if radios ever become widely used the sheer number of reports might be a pain to sort through.
- Blackdeath
- Posts: 225
- Joined: Fri Dec 17, 2004 11:06 pm
- Location: Texas
- Contact:
could put in some great aspects to the game though: having a conspiracy spanding 3 or more cities, Empires will be easier to maintain (and depending how they work; to destroy them), alot of great stuff. as for the CR breach, it'll be a minor ionconvenience
---------------
"Genius has its limitations. Stupidity is not thus handicapped."
1120-7: You are killed by a moose.
1120-7: You see a man in his thirties hurt a moose using a
longbow.
"Genius has its limitations. Stupidity is not thus handicapped."
1120-7: You are killed by a moose.
1120-7: You see a man in his thirties hurt a moose using a
longbow.
- AoM
- Posts: 1806
- Joined: Fri Feb 20, 2004 12:52 am
- Location: Right where I want to be.
- Jos Elkink
- Founder Emeritus
- Posts: 5711
- Joined: Mon Jul 14, 2003 1:17 pm
- Location: Dublin, Ireland
- Contact:
Racetyme wrote:Eh, I'll just go out and say it, it will be obvious to anyone but an idiot anyway once most places have radios. There are going to start being secret radio stations built specifically to pick up radio signals to other places, allowing them to intercept shipments of goods and the like much more easily. I don't think this is necessarily a bad thing, it does mean the thieves have to have a permanent base somewhere, making them easier to hunt, which I suppose evens out the balance.
Those criminals would have to know the frequency of the broadcast, though, so it's hard to do this, actually. You only hear anything when the sender and the receiver have exactly the same frequency set.
And yes, telegraphs are skipped. They're harder to implement, and for gameplay it doesn't really matter. And we don't have a realistic timeframe anyway
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
Can we get some explanations as to how they work exactly?
When the FOIG rule was revoked, I assumed that would mean PrD would let us know how things work. It seems they've just left it up to the players to find out, but they are counting on those players to tell everyone else.
Not just for radios, of course.
When the FOIG rule was revoked, I assumed that would mean PrD would let us know how things work. It seems they've just left it up to the players to find out, but they are counting on those players to tell everyone else.
Not just for radios, of course.
- Chris Johnson
- Posts: 2903
- Joined: Wed Dec 01, 2004 3:26 pm
- Location: East Sussex, United Kingdom
- Contact:
I think i've explained them here
http://www.cantr.net/forum/viewtopic.ph ... 482#115482
If it's not clear then please ask questions
http://www.cantr.net/forum/viewtopic.ph ... 482#115482
If it's not clear then please ask questions
- Nick
- Posts: 3606
- Joined: Tue Jul 15, 2003 8:27 pm
- Location: Halifax, Canada
Return to “General Discussion”
Who is online
Users browsing this forum: No registered users and 1 guest

