Running

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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wichita
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Running

Postby wichita » Mon Aug 15, 2005 11:31 pm

Ok. Let's see what everybody thinks about this idea.

Say there is an emergency in your town and you really need to get news to the next town to warn the neighbors or call for help, but you don't have the proper vehicle to help you make it there in time. Or, you are just a little too slow catch up with that pesky notethief that is getting away because you are weighed down by your arsenal and food. Well, how about implememtning running?

Let's say that if you are on foot or riding a bike, you put a little extra effort in to it and manage to increase your movement rate to 150 to 200%. The payment for this speed increase is tiredness. Instead of bounding across the plains for days at a full sprint like a Tolkien adventure, every hour at running speed increases your tiredness by 10% or so (number to be decided later).

Will it improve strategic travel and defense? Is it worth the programming?
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formerly known as hf
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Postby formerly known as hf » Mon Aug 15, 2005 11:41 pm

Running
Running
Ability to run
walking and tiredness
Suggestions List - Read Before Suggesting wrote:Running [1] [2] [3]


I only didn't lock this as my power is weak in this forum, and with no more than a flick of your wrist you would be able to free this monstrosity of a unresearched suggestion...

I thought you would know better than this wich...
I hope you hang your head in shame...
Whoever you vote for.

The government wins.
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wichita
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Postby wichita » Tue Aug 16, 2005 12:04 am

Dang. And I used the search and everything. :? Why can't we find one that friggin' works then?
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Snake_byte
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Postby Snake_byte » Tue Aug 16, 2005 12:48 am

Well how about making the 100 point running? That's what I thought it was.
I mean if 100% is walking, then whats 50% tip toeing? If you're carrying too much the game already decreases your speed. My characters often decrease their own speed if I start them too fast.
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