Please stop the instant corpses! Enough already!

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
The Sociologist
Posts: 878
Joined: Mon Sep 06, 2004 11:54 pm

Please stop the instant corpses! Enough already!

Postby The Sociologist » Fri Jul 15, 2005 3:14 am

Obviously I don't mind corpses from known characters--that's an important part of the culture of the game world--and I don't even mind corpses from those who have never spoken so long as they actually appeared in the game. But having corpses from characters who never even appeared in the game prior to their deaths is really getting too much to handle. That has been especially true lately and is getting worse.

I know for sure that they never appeared before because I identify every single char in some towns, even if it's just with the date they spawned or arrived. And yet suddenly unidentified and undated chars drop dead all over the place.

Would it not be possible to somehow flag characters that never acted, or who did less than some minimum requirement, and then permit them to die without leaving corpses? I am not exaggerating when I say this has become a very serious issue over the past while. The current growth, not necessarily reflected by worthwhile active characters, has the potential to overwhelm object or project pages unless something is done soon.
User avatar
formerly known as hf
Posts: 4120
Joined: Wed Aug 04, 2004 2:58 pm
Location: UK

Postby formerly known as hf » Fri Jul 15, 2005 12:45 pm

or change the length of the burial project so that it takes a minimal amount of time (a minute or so?)

But, yes, it would be great if accounts that are deleted or timed out could be checked for activity - if there's less than a certain amount of activity - and their characters don't leave bodies? I'm just not sure if that'd be as easy to implement (or possible) - faster burial times might be a good temporary fix...

either that - or start hiring grave diggers in towns..
Whoever you vote for.

The government wins.
User avatar
Slowness_Incarnate
Posts: 1103
Joined: Mon Aug 11, 2003 11:19 am
Location: Lalaland

Postby Slowness_Incarnate » Fri Jul 15, 2005 1:49 pm

I've never run into a problem of WAY too many corpses,.....exception being Brinks Forest. They don't seem to bury ANYONE there :(
User avatar
wichita
Administrator Emeritus
Posts: 4427
Joined: Mon Jan 17, 2005 6:46 pm
Location: Suomessa!

Postby wichita » Fri Jul 15, 2005 1:57 pm

hallucinatingfarmer wrote:either that - or start hiring grave diggers in towns..


That's the solution. Too bad more of the people that want this to be a society simulator don't want to focus on all the needs of the society. If you've got massive death problems, you need to hire gravediggers.


And I'm with slowness, I have yet to see a place where this is truly problematic. And I spawned in Kwaki, the land where men in their twenties come to die. Maybe if you're the person who started all the projects it would be annoying and clogging your personal project page, but in that case you should be the gravedigger then and finish what you start.

It doesn't take that much time away from the iron smelter if you take care of them as they fall. It's only annoying when you let them pile up.....like the dishes in my kitchen sink! :shock: OMG! What is that thing climbing out of the sink? It's a hideous bacterial slime monster! It's choking me!! ARGH!!! Help!
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President
User avatar
Surly
Posts: 4087
Joined: Tue Oct 14, 2003 7:33 pm
Location: London, England

Postby Surly » Fri Jul 15, 2005 2:03 pm

Maybe if they changed it so one person can't hide all all the bodies by starting burial projects... people would be more inclined to finish burying them?
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
User avatar
Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Fri Jul 15, 2005 2:14 pm

Heh.. the ENGLISH speakers think bodies are a problem... :lol:
Last edited by Nick on Fri Jul 15, 2005 9:01 pm, edited 1 time in total.
Snake_byte
Posts: 2134
Joined: Wed Apr 14, 2004 7:12 am
Location: Quebec, Canada

Postby Snake_byte » Fri Jul 15, 2005 3:31 pm

Too many corpses may be a good thing... More jobs. Hire an undertaker or or two.
Image
My old banner ;)
User avatar
Surly
Posts: 4087
Joined: Tue Oct 14, 2003 7:33 pm
Location: London, England

Postby Surly » Fri Jul 15, 2005 3:42 pm

We DO NOT need more jobs. There are already more jobs than people to fill them.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
User avatar
PRUT
Posts: 826
Joined: Sun Jun 05, 2005 7:48 pm
Location: Poland

Postby PRUT » Fri Jul 15, 2005 7:31 pm

Who want to be a gravekeeper?

ABOUT HALF OF POPULATION OF POLISH ISLANDS ARE BYRYING CORPS
day by day, project by project

Consider this: every day brings to Cantr about 60-80 new polish people. But pace of growth polish language group is about 10-20 a day. What does it mean?

1) there are more new users than finishing ones
2) the difference is just 10-20

• So, how many dead bodies apear everyday?
• How many days polish boom last?

The product is an answer how big is a problem.


I've added this problem to flyspray: http://www.cantr.net/flyspray/?do=details&id=172
Keves had similar idea, to your Sociologist:

If there dead bodies of characters younger than 21 years will not apper in objects tab, then there will not be such problem, because most of dead bodies are from characters of players who just look at the game and don't login anymore. There should be exceptions from that when someone was killed or body have any wearable items.


If we don't change burial system, we will have to change decription of Cantr:

... Playing always from the perspective of each individual character, you can try to play a gravekeeper or a gravekeeper. Any role you can imagine you can play in this game (if it is a gravekeeper's, of course) and the challenge is in playing it consistently, and in achieving the goals (which would be burying other people) you set for your characters individually...
User avatar
PRUT
Posts: 826
Joined: Sun Jun 05, 2005 7:48 pm
Location: Poland

Postby PRUT » Fri Jul 15, 2005 7:36 pm

Nick wrote:Heh.. the ENGLISH speakers thing bodies are a problem... :lol:


:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: hehehehe
User avatar
Averus Wolfmaster
Posts: 473
Joined: Mon Jul 11, 2005 8:23 pm
Location: Torun (Thorn)

Postby Averus Wolfmaster » Fri Jul 15, 2005 7:56 pm

I agredd with PRUT, when my characters don't foraging carrot or travel...
...they burying corpses. This is a big problem in polish islands beacuse not all polish are so intelligent as PRUT for example ;-) , and when they see a game without graphic effects from XXI century, they just leave the game to never login again...
User avatar
kinvoya
Posts: 1396
Joined: Sun Mar 28, 2004 9:31 pm
Location: The Wide, Wide World of Web

Postby kinvoya » Fri Jul 15, 2005 8:37 pm

*sigh* If only we could train the dead to repair tools. Why can't we have tool-repairing zombies (or xombies even)? It would solve so many problems especially if we could feed them raw meat.

Pie isn't the only one with good ideas around here.
<a><img></a>
User avatar
PRUT
Posts: 826
Joined: Sun Jun 05, 2005 7:48 pm
Location: Poland

Postby PRUT » Fri Jul 15, 2005 8:40 pm

Yeah! Good idea! Zombies. Like at "Night of Living Dead" BTW - next movie from this serie will be in cinemas soon :wink:
NastySteve
Posts: 68
Joined: Sun May 29, 2005 10:40 am
Location: Brockville Ontario Canada

Instant corpses! Enough already!

Postby NastySteve » Fri Jul 15, 2005 8:57 pm

The Sociologist wrote:I know for sure that they never appeared before because I identify every single char in some towns, even if it's just with the date they spawned or arrived. And yet suddenly unidentified and undated chars drop dead all over the place.


My theory on this is that they must have died on the path or road leading to the town. I assume bodies and resources appear in the closest town. This this explains the carrots that appear in DHS leaving Hafter staring into the sky and making us laugh.
I know my A B C's... But just not in alphabetical order. -drunk driver on COPS
User avatar
Nixit
Posts: 2307
Joined: Sun Nov 07, 2004 8:06 pm
Location: Your imagination...

Postby Nixit » Fri Jul 15, 2005 9:39 pm

That would be the reason.
Just because you're older, smarter, stronger, more talented... doesn't mean you're BETTER.

Return to “Suggestions”

Who is online

Users browsing this forum: Google [Bot], Majestic-12 [Bot] and 1 guest