Please stop the instant corpses! Enough already!
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- The Sociologist
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Please stop the instant corpses! Enough already!
Obviously I don't mind corpses from known characters--that's an important part of the culture of the game world--and I don't even mind corpses from those who have never spoken so long as they actually appeared in the game. But having corpses from characters who never even appeared in the game prior to their deaths is really getting too much to handle. That has been especially true lately and is getting worse.
I know for sure that they never appeared before because I identify every single char in some towns, even if it's just with the date they spawned or arrived. And yet suddenly unidentified and undated chars drop dead all over the place.
Would it not be possible to somehow flag characters that never acted, or who did less than some minimum requirement, and then permit them to die without leaving corpses? I am not exaggerating when I say this has become a very serious issue over the past while. The current growth, not necessarily reflected by worthwhile active characters, has the potential to overwhelm object or project pages unless something is done soon.
I know for sure that they never appeared before because I identify every single char in some towns, even if it's just with the date they spawned or arrived. And yet suddenly unidentified and undated chars drop dead all over the place.
Would it not be possible to somehow flag characters that never acted, or who did less than some minimum requirement, and then permit them to die without leaving corpses? I am not exaggerating when I say this has become a very serious issue over the past while. The current growth, not necessarily reflected by worthwhile active characters, has the potential to overwhelm object or project pages unless something is done soon.
- formerly known as hf
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or change the length of the burial project so that it takes a minimal amount of time (a minute or so?)
But, yes, it would be great if accounts that are deleted or timed out could be checked for activity - if there's less than a certain amount of activity - and their characters don't leave bodies? I'm just not sure if that'd be as easy to implement (or possible) - faster burial times might be a good temporary fix...
either that - or start hiring grave diggers in towns..
But, yes, it would be great if accounts that are deleted or timed out could be checked for activity - if there's less than a certain amount of activity - and their characters don't leave bodies? I'm just not sure if that'd be as easy to implement (or possible) - faster burial times might be a good temporary fix...
either that - or start hiring grave diggers in towns..
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- Slowness_Incarnate
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- wichita
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hallucinatingfarmer wrote:either that - or start hiring grave diggers in towns..
That's the solution. Too bad more of the people that want this to be a society simulator don't want to focus on all the needs of the society. If you've got massive death problems, you need to hire gravediggers.
And I'm with slowness, I have yet to see a place where this is truly problematic. And I spawned in Kwaki, the land where men in their twenties come to die. Maybe if you're the person who started all the projects it would be annoying and clogging your personal project page, but in that case you should be the gravedigger then and finish what you start.
It doesn't take that much time away from the iron smelter if you take care of them as they fall. It's only annoying when you let them pile up.....like the dishes in my kitchen sink!
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- Surly
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Snake_byte
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- Surly
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- PRUT
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Who want to be a gravekeeper?
ABOUT HALF OF POPULATION OF POLISH ISLANDS ARE BYRYING CORPS
day by day, project by project
Consider this: every day brings to Cantr about 60-80 new polish people. But pace of growth polish language group is about 10-20 a day. What does it mean?
1) there are more new users than finishing ones
2) the difference is just 10-20
• So, how many dead bodies apear everyday?
• How many days polish boom last?
The product is an answer how big is a problem.
I've added this problem to flyspray: http://www.cantr.net/flyspray/?do=details&id=172
Keves had similar idea, to your Sociologist:
If we don't change burial system, we will have to change decription of Cantr:
ABOUT HALF OF POPULATION OF POLISH ISLANDS ARE BYRYING CORPS
day by day, project by project
Consider this: every day brings to Cantr about 60-80 new polish people. But pace of growth polish language group is about 10-20 a day. What does it mean?
1) there are more new users than finishing ones
2) the difference is just 10-20
• So, how many dead bodies apear everyday?
• How many days polish boom last?
The product is an answer how big is a problem.
I've added this problem to flyspray: http://www.cantr.net/flyspray/?do=details&id=172
Keves had similar idea, to your Sociologist:
If there dead bodies of characters younger than 21 years will not apper in objects tab, then there will not be such problem, because most of dead bodies are from characters of players who just look at the game and don't login anymore. There should be exceptions from that when someone was killed or body have any wearable items.
If we don't change burial system, we will have to change decription of Cantr:
... Playing always from the perspective of each individual character, you can try to play a gravekeeper or a gravekeeper. Any role you can imagine you can play in this game (if it is a gravekeeper's, of course) and the challenge is in playing it consistently, and in achieving the goals (which would be burying other people) you set for your characters individually...
- PRUT
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- Averus Wolfmaster
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I agredd with PRUT, when my characters don't foraging carrot or travel...
...they burying corpses. This is a big problem in polish islands beacuse not all polish are so intelligent as PRUT for example
, and when they see a game without graphic effects from XXI century, they just leave the game to never login again...
...they burying corpses. This is a big problem in polish islands beacuse not all polish are so intelligent as PRUT for example
- kinvoya
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- PRUT
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NastySteve
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- Location: Brockville Ontario Canada
Instant corpses! Enough already!
The Sociologist wrote:I know for sure that they never appeared before because I identify every single char in some towns, even if it's just with the date they spawned or arrived. And yet suddenly unidentified and undated chars drop dead all over the place.
My theory on this is that they must have died on the path or road leading to the town. I assume bodies and resources appear in the closest town. This this explains the carrots that appear in DHS leaving Hafter staring into the sky and making us laugh.
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- Nixit
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