seeing when someone matches speed

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formerly known as hf
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seeing when someone matches speed

Postby formerly known as hf » Sat May 14, 2005 8:46 pm

would it be possible to list on the events list when a character matches speed with someone, or changes speed?
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TatteredShoeLace
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Postby TatteredShoeLace » Sat May 14, 2005 10:09 pm

I agree, it would help.
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Solfius
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Postby Solfius » Sun May 15, 2005 9:55 am

yes, i think that's be nice too
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Sunni Daez
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Postby Sunni Daez » Sun May 15, 2005 1:51 pm

I agree...
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TheTheorist
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Postby TheTheorist » Mon May 16, 2005 12:28 pm

I think it's lazyness. Just check for yourself?

There's no need for this to be implemented in my oppinion. Much more important things to be done!
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Birdsall007
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Postby Birdsall007 » Mon May 16, 2005 1:48 pm

Please add this, I clicked on it by mistake and turned around without realising it.

All it needs to do is say you turned around (if you did) and changed your speed to xx%.

My poor char was so confused, it was almost funny :)
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Postby The Industriallist » Mon May 16, 2005 4:39 pm

When you turn around (or anyone does) there is an event. Unless you do it by something that's at least kind of a bug exploit, and may or may not work.

Or if you turn around by matching speed with someone going the other way, maybe.
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Bran-Muffin
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Postby Bran-Muffin » Mon May 16, 2005 4:45 pm

I think he meant he matched speed with someone then that person turned around and his character did as well with no notice.

I kinda like this suggestion, I look myself but it would make things alot easier. :lol:
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formerly known as hf
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Postby formerly known as hf » Mon May 16, 2005 5:29 pm

The character he matched speed with must have been going in the other direction - in which case, the turning around doesn't count as an event... Which is one reason this'd be nice. But, sure, there are more important things, but this'd be good if it was easy to implement. And as for checking yourself, that takes quite some time for those with slow connections...
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Birdsall007
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Postby Birdsall007 » Mon May 16, 2005 10:16 pm

Here's what happened.

I left a location. When I checked my char, they had been spoken to. I still don't know how I managed to click the = button, but I did. I arrived a little while later at the place I had left not too long before.

I'm assuming that when I clicked on the button, it turned me around as that was the only action I carried out with that char. If it wasn't the button, there is something else wrong, unless we've got circular roads now ;)
Even if the voices aren't real...They have some pretty good ideas!

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