Alternative tiredness strategy

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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star
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Alternative tiredness strategy

Postby star » Sun Jan 30, 2005 5:40 pm

Instead of having to worry about getting rest why doesn't the game assume as a default that normal life and working on projects includes 8 hours of sleep per day. So the whole issue of sleeping could be ignored. Then an option could be included that if people needed something in a hurry they could specify round the clock operations which would spped up production but have a severe penalty in tiredness. This would seem to be more they way we operate in real life...
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SekoETC
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Postby SekoETC » Sun Jan 30, 2005 6:09 pm

Well yeah, finally someone talking sense.
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Nick
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Re: Alternative tiredness strategy

Postby Nick » Sun Jan 30, 2005 6:38 pm

19282 wrote:Instead of having to worry about getting rest why doesn't the game assume as a default that normal life and working on projects includes 8 hours of sleep per day.


Before too long, Cantrians WILL be sleeping 8 hours a day. :wink:
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formerly known as hf
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Postby formerly known as hf » Sun Jan 30, 2005 8:08 pm

I like this idea...

EDIT: kroner's topic got there before me...
EDIT2: and Nick just before him... :)
Last edited by formerly known as hf on Sun Jan 30, 2005 9:19 pm, edited 1 time in total.
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Re: Alternative tiredness strategy

Postby The Industriallist » Sun Jan 30, 2005 8:50 pm

You mean, takiing things back to how they used to be before everything started going to hell, and maybe adding a smallish feature to let you work faster in bursts?

I'd be happy with that at this point, since I really wouldn't have minded if cantr just stopped evolving at a pre-tiredness stage...but tiredness is implemented, and it does (or did) have some upsides; I seriously doubt removing it is going to get any consideration.

Of course, I'm feeling fatalistic...I don't think that those on high will believe that there's anything wrong with anything. :evil:
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Postby Jos Elkink » Mon Jan 31, 2005 10:28 am

To be sure, tiredness was *not* implement to make chars spend a lot of time sleeping, and I know that's not the most interesting feature of the game. It was implemented for mainly two reasons: (1) to get a slightly more 'natural' way of avoiding that one man is as strong as a whole army when attacking people and (2) to make buildings and furniture more useful. Now we can have a hotel and inn businesses and meetings where chairs are used, etc.

The balance is still not very good with tiredness, I guess. Especially the daily automatic decrease is not high enough. I'll work on that.
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Postby Sunni Daez » Mon Jan 31, 2005 10:37 am

Jos Elkink wrote:The balance is still not very good with tiredness, I guess. Especially the daily automatic decrease is not high enough. I'll work on that.


Thanks Jos :D
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