Project materials

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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mortaine
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Joined: Sun Nov 28, 2004 4:22 pm
Location: Scotts Valley, CA
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Project materials

Postby mortaine » Wed Jan 26, 2005 10:58 pm

Proposed addition to the Project Detail page:
Number of resources anticipated to come out of a farming or mining project. Example:

PROJECT: Digging for diamonds
Participants: Arturo
Initiator: Arturo (1065-3)
Progress: 86.5 percent
Materials:
Objects:
Tools:
Amount to get: 60

Reasons:
It would be handy to be able to tell how much of a resource you were harvesting or mining when attempting to pull raw resources out of the ground. This is especially true with multi-day projects, as it's hard to guage/remember if you had set someone to pull a day's worth of carrots (for example) and they're taking forever because you either forgot that they're so tired they can barely walk, or perhaps they're just really bad farmers.

This would also be helpful for when people are trying to work on an abandoned project-- they could have some idea if "23% done" refers to 23% of a 10-day project or 23% of a 2-day project.

Possible side-effect
This may require an additional note that repeats the warning about the random deviation (same one seen when you create a new project), at least at first. It may also aid thievery in some way-- I don't know, not being a thief, but the thieves usually find a way to exploit any little thing.
--
mortaine.
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Jos Elkink
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Joined: Mon Jul 14, 2003 1:17 pm
Location: Dublin, Ireland
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Postby Jos Elkink » Thu Jan 27, 2005 4:23 pm

At first sight I thought it was a bad idea, but reading slightly further, I noticed you meant the amount that is set by the player, irrelevant of the random variation ... then it's a good idea ;) ...

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