Animal Suggestion (Seen and unseen animals)
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Meh
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Animal Suggestion (Seen and unseen animals)
There should be a large number of animals.
They should be seperated into two groups.
The ones you can see and the ones you can't.
The seen group would always be a percentage of the unseen group.
To hunt the seen group would be as today.
To hunt the unseen group would be like a project that you can do every turn.
At the end of hunting the unseen group you automatically hit one. Maybe a precent chance that you don't find any.
The seen group would always be shown even if it's zero since it will have the hunting icon next to it.
Unseen animals do not attack.
Animals coming in from the road become part of the unseen group.
When the population of unseen in high enough a single animal with change from unseen to seen with a message "you see a xxxx close to town".
With this I think we can go back to higher populations since only a small percentage will attack.
Edited for thread title. -rklenseth
They should be seperated into two groups.
The ones you can see and the ones you can't.
The seen group would always be a percentage of the unseen group.
To hunt the seen group would be as today.
To hunt the unseen group would be like a project that you can do every turn.
At the end of hunting the unseen group you automatically hit one. Maybe a precent chance that you don't find any.
The seen group would always be shown even if it's zero since it will have the hunting icon next to it.
Unseen animals do not attack.
Animals coming in from the road become part of the unseen group.
When the population of unseen in high enough a single animal with change from unseen to seen with a message "you see a xxxx close to town".
With this I think we can go back to higher populations since only a small percentage will attack.
Edited for thread title. -rklenseth
- viktor
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- Location: winnipeg, manitoba, canada
i had an idea on increased interaction with animals.
the ability to gain the trust and thus "domesticate" them, different animals requiring different amounts of effort to befriend.
make it so that animals cannot be bred in the "domestic" stage but could be put in a building and use a "release" option so they return to the wild state and then can breed, and in order to gain thier friendship again is just as much effort as if you caught them in the wild.
also it should cost a certain amount of food to feed them, not rediculous amounts but enough that it requires occasional farming to feed them.
horses and elephants should be ridable
elephants wolves and cheetas and the sort should be tamable as pets/ assistants in fights.trainable so they have different reactions to different people, possibly get them to be passive to some people while attacking other's on site, depending on training.(bears too but require a lot of effort to tame)
sheep should produce a limited amount of wool if you have the right tool, and it would be substantially less than from killing it but still worthwhile if you have say 5 or so sheep
cows should be able to produce milk and should be possibly the only of a few domestically breedable animals enough that a person can feasably raise cows for thier meat possibly they eat for free if they are housed in an area with thier food naturally growing.
same with chickens and eggs chickens eat either corn or wheat (whichever you choose to feed it between those) and they lay eggs which could be harvested for food or put in some sort of incubator to hatch into a new chicken (which is wild until at birth but can be tamed like any wild animal.)
it would add a whole new element to the game and create a lot of realism, with the ability to interact with them like this it would also cause more variations in social development.
the ability to gain the trust and thus "domesticate" them, different animals requiring different amounts of effort to befriend.
make it so that animals cannot be bred in the "domestic" stage but could be put in a building and use a "release" option so they return to the wild state and then can breed, and in order to gain thier friendship again is just as much effort as if you caught them in the wild.
also it should cost a certain amount of food to feed them, not rediculous amounts but enough that it requires occasional farming to feed them.
horses and elephants should be ridable
elephants wolves and cheetas and the sort should be tamable as pets/ assistants in fights.trainable so they have different reactions to different people, possibly get them to be passive to some people while attacking other's on site, depending on training.(bears too but require a lot of effort to tame)
sheep should produce a limited amount of wool if you have the right tool, and it would be substantially less than from killing it but still worthwhile if you have say 5 or so sheep
cows should be able to produce milk and should be possibly the only of a few domestically breedable animals enough that a person can feasably raise cows for thier meat possibly they eat for free if they are housed in an area with thier food naturally growing.
same with chickens and eggs chickens eat either corn or wheat (whichever you choose to feed it between those) and they lay eggs which could be harvested for food or put in some sort of incubator to hatch into a new chicken (which is wild until at birth but can be tamed like any wild animal.)
it would add a whole new element to the game and create a lot of realism, with the ability to interact with them like this it would also cause more variations in social development.
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trage
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Meh
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trage
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- Spectrus_Wolfus
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- Anthony Roberts
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- Location: Chatham, Ontario, Canada
I like the idea as well, but animals are kind of balanced already. Yes, some areas are more hostile than others, but well, too bad. Run away, whiners, lol.
What I'd like to see is something like this for animals on the ROAD.
Animals groups stay the same, except your VISUALLY see the ones going in the same direction and same type as one group, and can only attack it once a day, rather than attack all 3 or so groups of the same animal going in the same direction.
What I mean is. Normally, you'd see this:
"1 Racoons, going the same direction as yourself"
"2 Racoons, going the same direction as yourself"
"5 Racoons, going the same direction as yourself"
With it like this, you can attack each of the three groups. But since they're the same animal and same direction, you should 'visually' see them as one group, but still be in several groups, since they're all at different locations on the path.
So you'd see
"8 Raccoons, going the same direction as yourself"
And since they're technically in one group now, you can only attack it once.
Why am I saying this? Can't tell you. But if you're wise enough, you'll figure out the problems with the way it is now
Plus, why don't animals attack while travelling?
What I'd like to see is something like this for animals on the ROAD.
Animals groups stay the same, except your VISUALLY see the ones going in the same direction and same type as one group, and can only attack it once a day, rather than attack all 3 or so groups of the same animal going in the same direction.
What I mean is. Normally, you'd see this:
"1 Racoons, going the same direction as yourself"
"2 Racoons, going the same direction as yourself"
"5 Racoons, going the same direction as yourself"
With it like this, you can attack each of the three groups. But since they're the same animal and same direction, you should 'visually' see them as one group, but still be in several groups, since they're all at different locations on the path.
So you'd see
"8 Raccoons, going the same direction as yourself"
And since they're technically in one group now, you can only attack it once.
Why am I saying this? Can't tell you. But if you're wise enough, you'll figure out the problems with the way it is now
Plus, why don't animals attack while travelling?
-- Anthony Roberts
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trage
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Meh
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- Spider
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- Anthony Roberts
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- berserk9779
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- Sho
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I like Meh's seven month old idea. I think it's much more realistic and would make hunting more of a full-time occupation. Currently people just do whatever they do and shoot any animals they see while they work. Meh's idea (provided hunting is worth the extra effort) would make hunting a full-time activity.
- Bowser
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I agree, hunting right now consists of people in a town just whacking away at animals while they work on other things. The person lucky enough or smart enough to save their attack until the right "kill" time gets the hide.
Rarely do I see people sharing the spoils of a kill with the others that contributed with taking the animal down.
Rarely do I see people sharing the spoils of a kill with the others that contributed with taking the animal down.
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