Perhaps we could start some suggestions on ways to recover Tiredness...
Like the hammock
100 wood
100 cloth of any kind
50 rope
and perhaps some button to choose to sleep. You would no longer see what's happening around you until woken up, when you choose to wake up or when fully recovered. When sleeping one would recover from wounds and tirdness at double or more normal rate.
Another Project could be Setting up a Camp (1 turn) which would be creating a portable version of a sleeping facility.
I'm feeling so sleepy.....
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- griogal
- Posts: 308
- Joined: Fri Jul 18, 2003 1:30 pm
- Location: The Wilds
I'm feeling so sleepy.....
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Oscar Wilde (1854 - 1900)
Oscar Wilde (1854 - 1900)
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trage
- Posts: 887
- Joined: Tue Mar 23, 2004 9:11 pm
- Oasis
- Posts: 4566
- Joined: Tue Aug 19, 2003 5:30 am
- Location: Ontario, Canada
I don't like the idea of not being able to see anything while you're sleeping. The way this game works, with chars needing to speak to other chars when the player is able to have access to it, would seriously hamper the ability to communicate. Also, would create a continual stream of..."what happened while I slept?" I know my chars don't have time to always be telling others what's going on. I think this would just create mass confusion.
- kroner
- Posts: 1463
- Joined: Sat Sep 27, 2003 4:39 pm
- Location: new jersey...
Obviously it would be a hinderance. You would have to scarifice something in order to gain back tiredness more quickly. Also no one would be forced to use sleep were it to be implemented. Then again, maybe using your characters time that they could be using for mosre productive things is payment enough. But regaurdless of how it would be implemented, I like the idea.
I'm thinking that sleep would be a project, like collecting resources. You would input how much tiredness you want to recover (to make it most analogous to existing projects). If you had certain tools (pillow maybe?) you would finish the project faster. Then you could also use sleep "machines" such as beds or hammocks which would work even faster. If it's structured that way it would be fairly similar to how existing projects work, so I'd conjecture it would be easiest to program that way.
The major difference between this and existing projects is that other people would not be able to help. Second, if someone wasn't working on their sleep project for a few hours it should be cancelable by other people so that beds couldn't get jammed up by people starting projects and then leaving.
I'm thinking that sleep would be a project, like collecting resources. You would input how much tiredness you want to recover (to make it most analogous to existing projects). If you had certain tools (pillow maybe?) you would finish the project faster. Then you could also use sleep "machines" such as beds or hammocks which would work even faster. If it's structured that way it would be fairly similar to how existing projects work, so I'd conjecture it would be easiest to program that way.
The major difference between this and existing projects is that other people would not be able to help. Second, if someone wasn't working on their sleep project for a few hours it should be cancelable by other people so that beds couldn't get jammed up by people starting projects and then leaving.
DOOM!
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