I checked the suggestions list, and I don't think this has been suggested before. If it has, sorry...
Animal hunting. It would take not much work (mostly copying other bits of code, is my guess...) to have, on the main animal list screen, a little note or picture appear beside each animal type if you cannot hunt that pack again yet. It may also save some server time... (I think - I don't know how it works exactly, but I can make a good guess.)
DId that make sense to anyone? What do you think?
Animal Hunting - "Can't Hunt Yet" icons...
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Revanael
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Re: Animal Hunting - "Can't Hunt Yet" icons...
Revanael wrote:I checked the suggestions list, and I don't think this has been suggested before. If it has, sorry...
Animal hunting. It would take not much work (mostly copying other bits of code, is my guess...) to have, on the main animal list screen, a little note or picture appear beside each animal type if you cannot hunt that pack again yet. It may also save some server time... (I think - I don't know how it works exactly, but I can make a good guess.)
DId that make sense to anyone? What do you think?
eh, I could do with a shading of the animal. Like gray and white.
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Would be nice for machines being already in use too...
And if we're going about suggesting small GUI things, how about:
- Automatic "quit project" when starting something else (entering building, leaving town, start something else, etc). All buttons active all the time when working;
- Go straight to "name character" page from events page somehow;
- "Use all materials and start working on it" on the project page;
- "Hunt all" to fire away at all species present;
- "Take copy of note" and "Pass copy of note" buttons;
- Leaving last reciever as default in combo-box when passing stuff;
- Showing projects people are working on in "people" page;
And I'm sure all of you have your own favs...
And if we're going about suggesting small GUI things, how about:
- Automatic "quit project" when starting something else (entering building, leaving town, start something else, etc). All buttons active all the time when working;
- Go straight to "name character" page from events page somehow;
- "Use all materials and start working on it" on the project page;
- "Hunt all" to fire away at all species present;
- "Take copy of note" and "Pass copy of note" buttons;
- Leaving last reciever as default in combo-box when passing stuff;
- Showing projects people are working on in "people" page;
And I'm sure all of you have your own favs...
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