Postby Swingerzetta » Mon Jul 07, 2014 12:10 am
I sure do get tired of tasks that require mouse clicking now that I use a tablet, and mouse clicking means zooming and poking over and over until I hit the right button. I like complexity quite a bit, but when I speak of this, I certainly don't mean making one task complicated to perform for the player.
For example, something I really like is how roads and vehicles work together. The roads could have been simpler. Vehicles might have had their top speed, which remains constant regardless of weight or road quality, and roads would need upgrading to allow faster vehicles to travel on them at all. That would still work. But instead, we have a more complex, interesting, and realistic system, where the vehicle, road, and weight all play a part in how fast a car goes.
People have been mentioning, too, in this thread, the steep learning curve of this game. I think that's the one aspect of cantr that most needs changing, if anything. But realism isn't really tied to that, necessarily, I think. For example, something that every new player struggles with is helping people drag other people. It doesn't show up on the activities panel, and attempting to drag the person directly fails. It's confusing. Going to the initiator and clicking the otherwise unfamiliar P button is not obvious.
If realism was involved, a person being dragged, or attempting to be dragged, would be a visible situation, and you could join the project right from the projects page, or simply drag the victim in the same direction and have your two projects merge. (Although there are a lot of other changes that would need to happen before I would be willing to describe cantr dragging mechanics as realistic, but that's not the point)
I'm sure there are examples of how realism might make things MORE confusing for new players, too. But my point is that realism can have a chance of lining up with a person's expectations to how the game would work, allowing them to do the things they want to do on their first try, without having to read instruction manuals or ask other players for advice.