Repair Project Revision
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- Zlotnik
- Posts: 76
- Joined: Fri Mar 04, 2011 10:26 pm
Repair Project Revision
If repairing feature will be broken (imho it works perfectly fine except lack of option to just cancel project) and tools and other stuff in the process of repair will rot too imagine how much devastating this will be for small towns, less developed, less populated, less often using variety of tools but with the same need to have plenty of stuff there as anywhere and with less developed neighbours around to borrow something.
I hope someone will count how much time it will require for a char to repair his lets say 50 random tools where many are often wooden or even bone (there are many without slower-rotting alternative).
I hope someone will count how much time it will require for a char to repair his lets say 50 random tools where many are often wooden or even bone (there are many without slower-rotting alternative).
- EchoMan
- Posts: 7768
- Joined: Fri Aug 26, 2005 1:01 pm
- Location: Stockholm, Sweden
Re: Cancelation of Projects
Put the tool into repair indoors, drop it on the floor and leave?
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Yang
- Posts: 383
- Joined: Sun Jan 22, 2012 6:07 pm
Re: Cancelation of Projects
Solution is simple. Start developing town, so this wont be a problem that are not so developed.
Also sometimes its better not repair some tools, just make new ones.
Also they rot so slow, that you could spend few hours on repair tool onece for 50 years.
Also sometimes its better not repair some tools, just make new ones.
Also they rot so slow, that you could spend few hours on repair tool onece for 50 years.
- Oasis
- Posts: 4566
- Joined: Tue Aug 19, 2003 5:30 am
- Location: Ontario, Canada
Re: Cancelation of Projects
Does this new system mean you can no longer set up a bunch of repairs for other people to work on? What happens to the project when the one carrying the item goes elsewhere?
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Cancelation of Projects
I was wondering the same thing. Is this going to keep my important characters tied up with mindless busywork while all my newspawns are put out of a job? I hope I'm just misinterpreting things. 
- Doug R.
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Re: Cancelation of Projects
It's funny how you guys get all doom and gloom by making up scenarios that are in no way supported or even hinted at by the announcement. Let's re-read what was announced:
So, what of these colored points gives you cause for concern? The only difference this would make to the current system that towns use for bulk repair, is that the person initiating the repairs will either have to hold the tools on their person in that location, -or- drop them on the ground if they're leaving that location. What are the logical implications of this? Someone could walk off with your tool that's under repair. This would be exactly the same mechanistic scenario as a car driving off while you were breaking it's lock, or dragging someone off furniture while they were resting. It will leave you with an invalid project on the location, which can be canceled. The tool must be in the same location or on a character in the same location to receive the partial repair benefit from the canceled project.
Greek wrote:Soon we will have change in repair system. It doesn't touch requirements or time needed, but changes one aspect which will make object descriptions and project canceling possible.
You'll notice that repaired object doesn't disappear, it still is in your inventory. It means it can still be used. To make progress of repair project, this object must be near (on the ground in the same location or in inventory of character in the same location). It will finally be possible to cancel repair project to get partial result (if repaired object is near).
It won't affect current repair projects and they will be marked to distinguish old and new ones.
So, what of these colored points gives you cause for concern? The only difference this would make to the current system that towns use for bulk repair, is that the person initiating the repairs will either have to hold the tools on their person in that location, -or- drop them on the ground if they're leaving that location. What are the logical implications of this? Someone could walk off with your tool that's under repair. This would be exactly the same mechanistic scenario as a car driving off while you were breaking it's lock, or dragging someone off furniture while they were resting. It will leave you with an invalid project on the location, which can be canceled. The tool must be in the same location or on a character in the same location to receive the partial repair benefit from the canceled project.
Hamsters is nice. ~Kaylee, Firefly
- Oasis
- Posts: 4566
- Joined: Tue Aug 19, 2003 5:30 am
- Location: Ontario, Canada
Re: Cancelation of Projects
So a leader of a town that sets up repairs for other people to work on either has to stay in that location instead of moving around doing other work, or lay all the items on the ground to be stolen. This is exactly what I read from what you posted, and sounds like I'm right....and I don't like it one bit. So someone is repairing the item that my char put into repair, my char walks inside, that person is now not working on anything and has to restart when my character comes back? Or does the repair disappear altogether and mine has to remember to restart it and try not to move again? I don't understand the reason for or advantage of this change, and see it as a big, unnecessary inconvenience.
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Yang
- Posts: 383
- Joined: Sun Jan 22, 2012 6:07 pm
Re: Cancelation of Projects
Its so hard to get this change? If somebody will walk away with item when character is working on project, then no repair will be done, just like when you dont have proper tools, or object you were working on moved away (breaking lock to car that go to other town).
Also tools need to be in place when there is a tick for work. So if you are working outside and go around when there is tick for work, dont be surprised that you didnt make job done. Also if you need leave place, you can always give those tools to other trustworthy character.
The only question i have now, what will happen when you put those tools in to locked container. Repair will be done or not. This way such problem would be resolved, but on other hand i dont think it should be like that, as person who dont have key to container couldn't access those tools to repair them.
Also tools need to be in place when there is a tick for work. So if you are working outside and go around when there is tick for work, dont be surprised that you didnt make job done. Also if you need leave place, you can always give those tools to other trustworthy character.
The only question i have now, what will happen when you put those tools in to locked container. Repair will be done or not. This way such problem would be resolved, but on other hand i dont think it should be like that, as person who dont have key to container couldn't access those tools to repair them.
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: Cancelation of Projects
It's not hard to 'get', it's just pretty clearly going to be a problem for most of my chars, and it seems a weird change to happen all of a sudden when in other areas (walking speed? ) it's seemed like ideas for the game have been moving away from slowing down progress.
Most of my newspawns were starting out doing repairs for others...so like I said, they'll probably be out of a job. I don't expect any established char to just hand my newbies important tools or weapons with no guarantee they won't fall asleep while holding them. And my more affluent chars now have to babysit. Having to go stand where the repairs are being done every tick means they can't be working on other projects, and so effectively might as well be repairing all their own things now, instead of doing more important work and providing opportunities for newer chars at the same time.
I've seen the idea of using a few grams of whatever resource an item was made of to repair it bounced around now and then...I've always wished we at least had that available as an alternative to wasting hours and hours of our characters' time.
I see the necessity for tool decay, but repairs have always been annoying busy work. The difference is they used to be annoying busy work you could delegate.
Being able to cancel a repair project and get the use of your item again I'm completely in favor of though.
edit: It doesn't seem like any of this has actually been implemented though? When I go to repair a tool it still disappears like normal and can't be canceled as far as I can tell.
Most of my newspawns were starting out doing repairs for others...so like I said, they'll probably be out of a job. I don't expect any established char to just hand my newbies important tools or weapons with no guarantee they won't fall asleep while holding them. And my more affluent chars now have to babysit. Having to go stand where the repairs are being done every tick means they can't be working on other projects, and so effectively might as well be repairing all their own things now, instead of doing more important work and providing opportunities for newer chars at the same time.
I've seen the idea of using a few grams of whatever resource an item was made of to repair it bounced around now and then...I've always wished we at least had that available as an alternative to wasting hours and hours of our characters' time.
I see the necessity for tool decay, but repairs have always been annoying busy work. The difference is they used to be annoying busy work you could delegate.
Being able to cancel a repair project and get the use of your item again I'm completely in favor of though.
edit: It doesn't seem like any of this has actually been implemented though? When I go to repair a tool it still disappears like normal and can't be canceled as far as I can tell.
- Doug R.
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Re: Cancelation of Projects
The change is absolutely necessary for some downstream additions to the game. As it is now, when an item is under repair, it is destroyed and created again. Doing this is the only way to enable custom descriptions on repairable objects.
In the towns where my characters are, repairs are set out by the leader and mostly fall to the ground when done. Someone picks them up and returns them back to the leader. As such, this would cause no change to the way things are done around my characters.
Allowing objects in locked containers to be repaired would be weird, but it would be a solution.
In the towns where my characters are, repairs are set out by the leader and mostly fall to the ground when done. Someone picks them up and returns them back to the leader. As such, this would cause no change to the way things are done around my characters.
Allowing objects in locked containers to be repaired would be weird, but it would be a solution.
Hamsters is nice. ~Kaylee, Firefly
- freiana
- Posts: 766
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Re: Cancelation of Projects
For me it doesn't work yet... My items still disappear when put into repair.
Don't remember where I was - I realized life was a game - The more seriously I took things - The harder the rules became
- Doug R.
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Re: Cancelation of Projects
It is not implemented because that's not what this thread is discussing. The thread was hijacked.
Edit: Split
Edit: Split
Hamsters is nice. ~Kaylee, Firefly
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Yang
- Posts: 383
- Joined: Sun Jan 22, 2012 6:07 pm
Re: Repair Project Revision
I see its hard to "get" this change. You cant be in place when there is tick, so tool drop on ground after repair and still can be stolen. So you can drop this tool sooner and keep it there to be repaired and still in such risk.
Repairing in closed container would be bad for integrity of game, unless person who do repair have key to this container. This way he would have access to tools, but also wouldn't sleep with tools, so when needed tool could be taken. I think this would solve problems that people have with it, also place would look clean. Other alternatives are giving tools to supervisor who stay in place where whey are repaired, or just start repairs in place where your character is working. Also remember that tools that are repaired can be still used. This would be great for bigger companies that have few people working in one place and need repairs for tools, but those are still needed. All can be done without stopping work.
Repairing in closed container would be bad for integrity of game, unless person who do repair have key to this container. This way he would have access to tools, but also wouldn't sleep with tools, so when needed tool could be taken. I think this would solve problems that people have with it, also place would look clean. Other alternatives are giving tools to supervisor who stay in place where whey are repaired, or just start repairs in place where your character is working. Also remember that tools that are repaired can be still used. This would be great for bigger companies that have few people working in one place and need repairs for tools, but those are still needed. All can be done without stopping work.
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
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Re: Repair Project Revision
While it does pose new problems, I think the added benefits more than balance it out and make the change worth-while.
Hamsters is nice. ~Kaylee, Firefly
- Sunni Daez
- Posts: 3645
- Joined: Sat Oct 16, 2004 1:33 pm
- Location: ~A blissful state of mind~
Re: Repair Project Revision
If I put a tool into repair, drop it and walk away, it doesn't rot?
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