Ideas when building rot is implemented

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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returner
Posts: 948
Joined: Sun Nov 01, 2009 8:11 am
Location: Melbourne, Australia

Ideas when building rot is implemented

Postby returner » Thu Apr 01, 2010 11:51 am

Hi!

Quick one.

Give rot advantage to rooms located inside buildings.. (as they're not exposed to the outside climate), and this will encourage things like apartments. It may even help to reduce the ugly and cluttered list of outdoor buildings.
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EchoMan
Posts: 7768
Joined: Fri Aug 26, 2005 1:01 pm
Location: Stockholm, Sweden

Re: Ideas when building rot is implemented

Postby EchoMan » Thu Apr 01, 2010 12:02 pm

I am agree! :)

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