Tie damage to locks, not locations
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- Doug R.
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Tie damage to locks, not locations
I'd like if lock damage can be kept track of by the lock itself, so that lock-picking projects auto-cancel when the target isn't in the location.
Hamsters is nice. ~Kaylee, Firefly
- Piscator
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Re: Tie damage to locks, not locations
Couldn't we just get the ability to cancel a lock picking project if nobody's working on it? And by the way, I didn't even know there was such a thing as lock damage.
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- SekoETC
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Re: Tie damage to locks, not locations
I think the easiest way to do it would probably be to include a check for when ever a boat undocks, see if there are any lockpicking projects connected to the lock on that boat, if yes then delete them. Although limit 1 would be reasonable, as long as the old irrelevant projects were deleted first.
There is no lock damage but it would make sense if lockpicking gave the lock a random amount of damage each tick, so that it would break sooner or later (unless one of the random numbers was 0) and it could be countered by repairing the lock.
There is no lock damage but it would make sense if lockpicking gave the lock a random amount of damage each tick, so that it would break sooner or later (unless one of the random numbers was 0) and it could be countered by repairing the lock.
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- Doug R.
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Re: Tie damage to locks, not locations
By lock damage, I meant lock breaking progress, so the 25% or whatever would stick with the lock. Any new project applied to it would pick up at 25%.
Hamsters is nice. ~Kaylee, Firefly
- Rebma
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Re: Tie damage to locks, not locations
I like this idea. I mean, the project being there doesn't really affect anything other than my knowing as a player it's a project for something not even there. But it's still kinda annoying to see.
Not to mention that if you start breaking a lock for say, a bike, find a key, then later return, any ol' newspawn can finish it without you noticing (if you don't constant check activities), and there goes your crap.
Not to mention that if you start breaking a lock for say, a bike, find a key, then later return, any ol' newspawn can finish it without you noticing (if you don't constant check activities), and there goes your crap.
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