Lockpicking Project

Forum for general requests for support for players. Both staff members and veteran players can help new players with problems they encounter. No chatting in this forum, please.

Moderators: Public Relations Department, Players Department, Programming Department

User avatar
randognsac
Posts: 351
Joined: Fri Feb 05, 2010 6:56 pm
Location: Sacramento, California, U.S.A.

Lockpicking Project

Postby randognsac » Wed Mar 10, 2010 5:00 am

In Dhung, Crimson Scarab. The boat is long gone. It clutters the activity page. In my mind at least. I think I might have a little OCD. I can't cancel Project! Someone help me!
User avatar
SekoETC
Posts: 15526
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Re: Lockpicking Project

Postby SekoETC » Wed Mar 10, 2010 1:41 pm

I think the policy is that those are left sitting around because if we deleted one by request, we'd have to start deleting all the irrelevant projects when someone asks and that would take a lot of time, while you can just ignore them. Maybe in the future there'll be a way people can cancel them themselves, or some way to tie damage to the lock so that lockpicking projects would become more like resting (in that they would always remain in 0% so they could be cancelled at any time).
Not-so-sad panda
User avatar
BZR
Posts: 1483
Joined: Wed Aug 02, 2006 5:44 pm
Location: Poland

Re: Lockpicking Project

Postby BZR » Sun Mar 14, 2010 9:47 am

If I'm not wrong, working on it should cancel it
User avatar
Ronja Rotschopf
Posts: 3540
Joined: Tue Jul 22, 2008 7:04 pm
Location: Leipzig - Germany
Contact:

Re: Lockpicking Project

Postby Ronja Rotschopf » Sun Mar 14, 2010 9:55 am

no, it doesn't cancel it. You would get a message that you don't have the right tools to work on this project, even if you have the right tools

Return to “General Support”

Who is online

Users browsing this forum: No registered users and 1 guest