Doors

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Caesar
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Doors

Postby Caesar » Wed Sep 02, 2009 3:53 pm

Doors.

Why don't we have doors, but we do have locks..?
Perhaps we should introduce door.
Every door, could then again allow one lock.

Instead of breaking the lock, you could then also try and break the door.
You could make a door out of iron bars, or perhaps a door made out of tied together bands of grass. Also possible, of course, would be a door built from wood.

Some of those doors would be practically indestructible, and other not even worth a lock.

Along with doors we could just as well introduce (real) barricading of the doors, using furniture items in the room. (Which get damaged along with the door as it is attacked.) A barricaded door would be impassable, just like one with a lock.


Please post a comment below,

Caesar.
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Money
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Postby Money » Wed Sep 02, 2009 5:38 pm

Don't doors technically exist already? After all you can't attach a lock to nothing. Also adding doors seems like complicating a system that works pretty well already, although different quality locks would be a nice addition, and/or the ability to barricade rooms
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Postby Caesar » Wed Sep 02, 2009 6:09 pm

Oh? It is a system that already works perfectly..?
I didn't know that, I thought it was a pretty flawed system.
- Every person lost in war is two too many.

- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.

- What doesn't kill you makes you stronger.

- I believe in True Love, do you?
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Money
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Postby Money » Wed Sep 02, 2009 7:29 pm

not perfectly, and I admit their are flaws, but it fulfills the role it was created for in my opinion. Also this seems like a pretty big thing programing wise, but I honestly have no experience with programming.
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Caesar
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Postby Caesar » Wed Sep 02, 2009 7:44 pm

Well, I had a better worked out idea for it.
I actually thought up what and how to post it.

And then I forgot it.
- Every person lost in war is two too many.

- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.

- What doesn't kill you makes you stronger.

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Marian
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Postby Marian » Wed Sep 02, 2009 7:58 pm

Let's say they don't actually program in 'doors' as an additional object, because like Money said they're already implied. Making it possible to (over the course of several days) break into or out of a building with a hammer would be neat and have some of the same effects though.

I don't want to derail this to much but I've always thought lock picking should require specialized tools (the crowbar we have now...nevermind how silly the idea of picking a lock with a crowbar is...and maybe an actual lockpick that requires a billion special tools and machines to make but doesn't show up when other people look at you), while lock breaking would need either a hammer or screwdriver, but take a week instead of a day to make up for how much more common those are and give other people plenty of time to react.
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Money
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Postby Money » Wed Sep 02, 2009 10:45 pm

maybe make a machine, or a vacuum mold type thing that is only useful for making lock pick? That would make for some great RP in my opinion
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Elros
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Postby Elros » Thu Sep 03, 2009 12:25 pm

I also do not think doors should be added since they are implied and it would just be a little more complicated.

I do think that some sort of lock picking items would be a good idea. Also, battering ram or door rams have been suggested in the past, and that would go along with the original post on this topic.
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Caesar
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Postby Caesar » Thu Sep 03, 2009 2:27 pm

And the current system is the opposite.

It is too simple.

Building - lock - key - crowbar.

Lock locks building using key. Crowbar can break lock.
That's it.

Besides that crowbars are more commonly used to actually dissemble whole doors and windows, not just the locks. (Or to force off the locks.)
- Every person lost in war is two too many.

- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.

- What doesn't kill you makes you stronger.

- I believe in True Love, do you?
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Elros
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Postby Elros » Thu Sep 03, 2009 3:43 pm

Exactly, and that is why I said we SHOULD add lockpicks and battering rams. Also, different kinds of locks(weaker to stronger) might be a good idea as well.
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Caesar
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Postby Caesar » Thu Sep 03, 2009 4:09 pm

Battering rams..? You shouldn't need any specialized tool just to force your way into a building.
- Every person lost in war is two too many.

- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.

- What doesn't kill you makes you stronger.

- I believe in True Love, do you?
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Marian
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Postby Marian » Fri Sep 04, 2009 1:28 pm

Caesar wrote:Battering rams..? You shouldn't need any specialized tool just to force your way into a building.


The issue is that no one wants throwaway characters to be able to cause too much havoc. This could be dealt with in two ways:


1.) specialized tools or machines such as a battering ram that most newspawns won't have access too.

or

2.) my suggestion of a project that can be done with a simple tool (hammer) but takes a long enough time that an actual functioning town would have no trouble stopping someone from doing it without permission.

I prefer 2 but there's no reason both couldn't be possible...and the same should go for lockpicking. Having more than one option is a good thing.
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Elros
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Postby Elros » Fri Sep 04, 2009 8:23 pm

I agree Marian.
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BZR
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Postby BZR » Fri Sep 04, 2009 9:13 pm

Elros wrote:Exactly, and that is why I said we SHOULD add lockpicks and battering rams. Also, different kinds of locks(weaker to stronger) might be a good idea as well.

I agree completely.

Maybe:

1. Buildings are built without doors. (of course current buildings would be assumed to have doors.

2. Door is an object. We can make multiple types of doors - stone, wooden, iron, steel, even ivory or sapphire encrusted. Different tools and machines needed to make diffetent doors. They would also have different endurance.

3. Lock is an object. Again different kinds of locks - worse and better. Different materials and tools needed.

So - when a building is built you can go inside and install doors, assuming you made or bought them before. Then, you can install a lock, assuming the same.

Doors can be opened in two different ways - using lockpicks or a crowbar. Strong characters have bonuses while using crowbars, weaker - while picklocking. An average character have the same chance using crowbar and piclocks. Two differences - using picklocks would just open the lock - using crowbar would destroy it, as it is now. Both of them would generate a communicate, that someone is trying to open the door, but if the picklocks are used, the communicate would be generated only in the lcoation where the thief is.

edit: battering rams could increase the chance.
Last edited by BZR on Fri Sep 04, 2009 9:20 pm, edited 1 time in total.
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Elros
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Postby Elros » Fri Sep 04, 2009 9:17 pm

BZR wrote:Using picklocks would just open the lock - using crowbar would destroy it, as it is now.


Now thats a very interesting idea. I really like it! To maintain the K.I.S.S. concept I will not clutter this thread with a bunch of awesome scenarios this could produce, but rather will simply say "I Like It!". :D



edit by BZR - I allowed myself to edit a grammar mistake in the quoting :wink: Anyway, thank you for positive comment.
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