Food classes.

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catpurr
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Food classes.

Postby catpurr » Tue Sep 01, 2009 11:25 am

Piscator wrote:We would have to have food classes first, so that every item of the class "carrot" (regardless of fresh or rotten) could be used in a carrot stew. I think we should have something like this anyway though, since it could simplify cooking immensely. (You wouldn't have to have thousands of of recipes if a stew would just require "vegetable".)
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Piscator
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Postby Piscator » Tue Sep 01, 2009 11:40 am

Well, this has been dicussed before, but I'm not sure with what result. I would like to hear ProgD's opinion about it.
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*Wiro
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Postby *Wiro » Tue Sep 01, 2009 12:04 pm

Only and ONLY if it shows the ingredients in the end. It pissed me off to no end with my cooking character how stew was stew, and you had no idea what ingredients were in it.
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Postby Piscator » Tue Sep 01, 2009 12:14 pm

Indeed. And the nutritional value should depend on ingredients. I see this getting very complex.
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Elros
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Postby Elros » Tue Sep 01, 2009 12:18 pm

Piscator wrote:I see this getting very complex.


Agreed. Lets leave it alone. :wink:
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Postby Piscator » Tue Sep 01, 2009 12:22 pm

Just because it's complex it doesn't mean it's a bad idea. We have a lengthy thread about it in the RD forum. I should try to find it.
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Elros
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Postby Elros » Tue Sep 01, 2009 12:41 pm

Piscator wrote:Just because it's complex it doesn't mean it's a bad idea. We have a lengthy thread about it in the RD forum. I should try to find it.


Yeah, well lets look at what was disscussed there and continue it if need be. This is a duplicate suggestion then correct?
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Postby Piscator » Tue Sep 01, 2009 12:47 pm

That might technically be correct, but since this is the only public thread I know of we should leave it open.
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