This is just getting stupid now

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lordcooper
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This is just getting stupid now

Postby lordcooper » Mon Jan 26, 2009 12:20 am

I have FOUR, repeat FOUR characters within two towns of each other. So far they've all completely ignored the others when coming across them, but still I think I need to start coming up with some sort of reason to spread them out.

Man, I really gotta start paying more attention to where they wander.
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Dudel
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Postby Dudel » Mon Jan 26, 2009 12:28 am

Dudel tries to keep his characters in a town that way there is 0 chance of CRB or I have them sail to some forigen island for one reason or another. Each of my characters has at least ONE reason they might want to leave home.
Nom Pop
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Postby Nom Pop » Mon Jan 26, 2009 2:01 am

Sounds like a good reason to improve your RPing skills :D Ignorant fool.
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viktor
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Postby viktor » Tue Feb 17, 2009 2:21 am

heh, the ltimate challenge is to have a couple chars in the same town and not interacting, i would suspect that normally in the event you have this many chars spawn close means that you are in or around one of the more... metropolitan areas of cantr which would allow you to submerse your chars into totally seperate social circles within the same city.
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chase02
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Postby chase02 » Tue Feb 17, 2009 2:52 am

I'm finding more and more most of my chars are at most 2-3 towns apart. I was under the (incorrect?) impression they weren't even allowed to be in the same town for a moment, so have had awful fun taking pains to navigate around a large number of towns. SIGH.
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Comy
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Postby Comy » Tue Feb 17, 2009 3:12 am

chase02 wrote:I'm finding more and more most of my chars are at most 2-3 towns apart. I was under the (incorrect?) impression they weren't even allowed to be in the same town for a moment, so have had awful fun taking pains to navigate around a large number of towns. SIGH.


As far as I know, it's okay to have two characters in the same town. They can even live in the same town, as long as they're not part of the same organization/government, etc. Just try to keep them from interacting and such.
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BarbaricAvatar
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Postby BarbaricAvatar » Tue Feb 17, 2009 12:04 pm

Yarp.
You can have 2 chars in the same town.*
The rules don't say that they strictly cannot interact, but we highly recommend that they are oblivious of each other's existence, and do not interact so that nothing can look suspicious to us in the future.

Of course sometimes you will be asked to separate them if we feel the luxury has been abused.


*As long as they are not part of the same organisation/business/club, or part of anything that may benefit the other in any way.
Illidan
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Postby Illidan » Tue Feb 17, 2009 12:33 pm

I traveled twice to a near location and another character had born on the original location... i learned to don't create characters when travelling =/.

Luckly i moved they to another location =/.
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Elros
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Postby Elros » Sat Feb 21, 2009 2:15 am

BarbaricAvatar wrote:Yarp.
You can have 2 chars in the same town.*
The rules don't say that they strictly cannot interact, but we highly recommend that they are oblivious of each other's existence, and do not interact so that nothing can look suspicious to us in the future.

Of course sometimes you will be asked to separate them if we feel the luxury has been abused.


*As long as they are not part of the same organisation/business/club, or part of anything that may benefit the other in any way.


Yeah, I try to avoid it however. I don't have any in the same town, and if I ever do I move one along pretty quick. It is just too hard sometimes, or too much of a struggle to keep them completely apart and not have some sort of CRB breach when they live in the same town.
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notsure
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Postby notsure » Sat Feb 21, 2009 3:34 am

I think ruling in this matter is somewhat subjective. I have been asked to separate two charries when the result would lead in one charrie's death or her inability to ever speak her own language again.

And I've seen two charries in the same small town who totally ignored each other and the player was asked to separate them. One was over 100 and had lived there nearly forever and the other was in her 70s and had lived there for 20 or more years. This led to that player quitting the game.

I appreciate the work staff members do to keep the game clean, but I just think that the rules aren't clear at times.

notsure :?
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Jos Elkink
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Postby Jos Elkink » Sat Feb 21, 2009 8:29 am

notsure wrote:I appreciate the work staff members do to keep the game clean, but I just think that the rules aren't clear at times.


That's correct, and probably entirely my fault. But I do this on purpose. I mean, we could simply say "no two chars in ..." and strictly apply it. Instead, we decided to look carefully at each case and if we suspect that some CRB is at hand, we will ask the player to change the situation, and when not, we don't. And yes, although we collect as much evidence as we can, there is some level of subjectivity involved. I think this is unavoidable if you try to be reasonable and not just apply the rules very rigidly. Because in the end, having two characters in a town is not necessarily a CRB at all.

So be careful blaming the PD, because they are really struggling thanks to me being so vague about rules ;-) ... I think the spirit of the CR is very straightforward and clear, but to determine in a specific case whether there is a breach or not can be very difficult and there is a lot of room for interpretation sometimes. And obviously, sometimes we'll make a mistake and suspect a breach when there is none or vice versa.
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chase02
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Postby chase02 » Sat Mar 07, 2009 5:27 am

I'd like to see a clear and concise list of rules. I've had bizarre unwritten rules described to me in IRC that aren't written anywhere and noone seems to have heard of. This SHOULD NEVER HAPPEN! </rant>

Those that were there at the time would know the one I'm talking about (regarding minors).
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Jos Elkink
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Postby Jos Elkink » Sat Mar 07, 2009 6:58 am

chase02 wrote:I'd like to see a clear and concise list of rules.


I think the rule is quite clear and concise: your characters should be played as if they are controlled by different players, that do not know each other.

That is really the only rule.

Now to assist interpretation just slightly - but I think it distracts more than it helps, to be honest - you can follow the following rules of thumb:
  • don't discuss in-game events within four days (to avoid the temptation of playing characters as they would if players knew each other);
  • don't have two characters in one organisation (because it is really difficult to abide to the above rule when you do);
  • don't have two characters reside in one town (same reason);
  • don't have two characters work on one project or trade with each other (because it's very difficult to do this as if they... etc.)


But these are rules-of-thumb to help you as a player and to help the PD. They are not the capital rule.

So whenever you gain advantage because you control more than one character in the same region/organisation/town/story/event/etc., you are in breach of the rules.
Idriveayugo
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Postby Idriveayugo » Sat Mar 07, 2009 11:53 am

Rule #1: DO AS I SAY

That's the only rule anyone needs to know.
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joo
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Postby joo » Sat Mar 07, 2009 1:36 pm

chase02 wrote:I'd like to see a clear and concise list of rules. I've had bizarre unwritten rules described to me in IRC that aren't written anywhere and noone seems to have heard of. This SHOULD NEVER HAPPEN! </rant>

Those that were there at the time would know the one I'm talking about (regarding minors).

I personally don't think that the person who... *cough* suggested that really has any power to enforce it. It seems more like a moral standpoint than an actual rule...

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