Playing always from the perspective of each individual character, you can try to play the worlds most famous politician, most feared criminal, most cunning military commander, most wealthy entrepreneur, or most beloved village idiot. Any role you can imagine you can play in this game and the challenge is in playing it consistently, and in achieving the goals you set for your characters individually.
In other words the games so diverse you can do anything. Thats what most of us like about it, right? In efforts to expand the diversity we've had the introduction of strength and skills, among many other things. But then I thought the introduction strength and skills (or rather those things being randomly given) and maybe other things actually goes against what the game is supposed to offer.
"Any role you can imagine you can play"
- Playing the worlds strongest man when the game tells you you're much weaker than average.
- Playing a really good sailor/pirate when you're no good at building ships
- Playing a blacksmith when you're no good at making tools, weapons and iron
- Playing the best soldier when you're no good at fighting and much weaker than average
These examples show that you cant actually play anything you want. You can play anything you want provided the randomness of the game lets you.
One can go further and say how can you play a shipbuilder if you spawn towns and towns and towns away from the nearest water....but I wont bother
This isn't saying that I think we should get rid of skills or make it so each player can choose their own settings, I just wondered what other peoples take on this was.
