Kangaroos with sinew
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Kangaroos with sinew
After goats were removed from plains, our region ran out of sinew. Why not give some to kangaroos?
Não vai dar tempo!!
- Jos Elkink
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- ceselb
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Sinew added to kangaroos.
This is a pretty bad place they're in Jos. No wood or limestone on that island and surrounded by invading forces.
This is a pretty bad place they're in Jos. No wood or limestone on that island and surrounded by invading forces.
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- Doug R.
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Let's not be hasty, please. Adding sinew to kangaroos may mess things up in other places. Rossato, can you please PM me information that can help me determine what island you're on? The location ID of any location your character is at is sufficient (the number at the end of the URL when you click the location's dynamic link). That way I can assess the impact of adding sinew to roos on other locations with roos, and possibly come up with a better solution.
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- Doug R.
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I checked and the sinew shouldn't cause any problems elsewhere. My main concern was the chinese area, but a number of sinew producing animals have migrated into there in the last year, so it's not an issue.
I couldn't actually find your location; the island is way too big, and the tool I use to narrow it down is malfunctioning, so that eliminates any other solutions until I finish the animal assignments globally.
I couldn't actually find your location; the island is way too big, and the tool I use to narrow it down is malfunctioning, so that eliminates any other solutions until I finish the animal assignments globally.
Hamsters is nice. ~Kaylee, Firefly
- Jos Elkink
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Doug R. wrote:My main concern was the chinese area, but a number of sinew producing animals have migrated into there in the last year, so it's not an issue.
Does this imply that every area *should* have sinew? I mean, I guess I already lost this battle years ago

- ceselb
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I agree, but not for basic things like sinew, especially when there's no alternative since the area hardly has any iron.
Animals are the very base of existence and animal products should be available nearly everywhere. Since there are no means for domestication and bringing live animals with you, this has to be the case, for now.
Animals are the very base of existence and animal products should be available nearly everywhere. Since there are no means for domestication and bringing live animals with you, this has to be the case, for now.
"I'll start with who, what, where, and when, followed by whither, whether, wherefore and whence, and follow that up with a big side-order of 'why'." -- Zaphod Beeblebrox
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Jos Elkink wrote:Doug R. wrote:My main concern was the chinese area, but a number of sinew producing animals have migrated into there in the last year, so it's not an issue.
Does this imply that every area *should* have sinew?
Strictly speaking as the shepherd here, I've always made it a point to keep existing resources as they were when making changes. In this case, restricting mountain goats to hilly and mountainous areas deprived these plainsfolk of sinew. It was something I did that caused this resource lack. Yes, I did it eons ago, and yes, you can argue that they should have adapted to it by now (I actually asked, and apparently they had so much sinew in storage, it took this long to run out), but from my perspective, I took it away unknowingly, and they wanted it back, so I felt it needed to go back.
Now, if a region never had sinew, I would be sure not to give them any, and in the case of the Chinese area that traditionally had none, but has it now due to natural migration, I asked them if they wanted me to take it away when I do the Chinese animals.
From a personal perspective, I think everyone should be able to make rope. If the animals aren't sufficient for it, you can typically can find vines or bark to make it (actually much more common than sinew rope, I would think). Unfortunately, these things aren't available in the game, so I agree with ceselb that animals should provide the barest necessities, i.e. iron-less healing food (eggs), rope (sinew), clothing (fur/hide), food (meat)and protection (weapons/shield), and that everyone should have access to these basics.
If you removed every resource from the game except stone (for the fire pit and cooking stone), every character should be able to survive (eat, heal, clothe, hunt, defend). In fact, I'll go so far as to suggest that stone should even be removed as a requirement for the fire pit and for cooking eggs. If I need to make fire, a lack of rocks isn't gonna stop me; I can just dig a hole with my hands. Also, you can cook an egg just by tossing it into the fire whole (I did it in boy scouts - I was supposed to scramble and cook it in a orange peel, but that seemed like too much effort to me).
Hamsters is nice. ~Kaylee, Firefly
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