Time for a new spawning place for turkish characters?
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- SCUBA
- Posts: 379
- Joined: Sun Jan 08, 2006 9:43 pm
- Location: Västerlösa, Sweden
Time for a new spawning place for turkish characters?
I have seen a dramatical drop in turkish characters and players during the last weeks. (statistic studies) As I know from IG, there is probably not that fun to play turkish characters anymore. All the interesting places are overtaken or under regular occupation. The most places not dangerous to stay is impossible to develop without far away help. I dont have the clear picture, (I play only swedish) but the drop of players tells me that the turkish players dont find the game meaningfull to hold on to. Maybe they should get a fresh start some new place, or atleast the 4-5 nest new characters placed there so that atleast some turkish characters will be looked on as meaningful to put some effort in by the experienced turkish players. This new site should be placed as I think, far away from all well developed societies, and on a place with resources making it possible to develope to the hiest tech there is today in Cantr.
/SCUBA
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<Nick> I have enjoyed some of your forum posts which is rare.
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<Nick> I have enjoyed some of your forum posts which is rare.
- Piscator
- Administrator Emeritus
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The German language group has similar problems, with dropping character numbers and with being dominated by another language group as well. As far as I see it, most old players would tend to find a in-game solution for the problem, but it's probably not very attractive for new players the way it is right now. So the idea is probably not bad, even if I don't like it.
- psymann
- Posts: 270
- Joined: Thu Oct 12, 2006 4:53 pm
- Location: Yorkshire, UK
There's a problem if language groups are allowed to mix. I personally don't think they should be. Yes, if you've always wanted to learn Russian, or have your character learn it, then it could be fun, but the problem is with emoting. If you can't speak the same language, then your emoting can not be understood. And that makes it impossible to communicate meaningfully.
If people are being spawned into areas where half the dialogue is foreign, when they're specifically chosen to play in their language, I can see why they leave.
If people are being spawned into areas where half the dialogue is foreign, when they're specifically chosen to play in their language, I can see why they leave.
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(psymann, psydkik, psyborg, psyanide on chronicles of the ages v2-v6) and now seeking a peaceful life in Cantr.
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(psymann, psydkik, psyborg, psyanide on chronicles of the ages v2-v6) and now seeking a peaceful life in Cantr.
Run out of Cantr minutes? Try www.battlemaster.org for more roleplaying fun.
- N-Aldwitch
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psymann wrote:There's a problem if language groups are allowed to mix. I personally don't think they should be. Yes, if you've always wanted to learn Russian, or have your character learn it, then it could be fun, but the problem is with emoting. If you can't speak the same language, then your emoting can not be understood. And that makes it impossible to communicate meaningfully.
If people are being spawned into areas where half the dialogue is foreign, when they're specifically chosen to play in their language, I can see why they leave.
I've made various suggestions before about a preset button for emoting like Waving, or Shoo'ing or Threatening, all hand signals that could be translated into the other person's language when clicked... so it appears on your screen as english but on theirs, it's their language.
Nakranoth's "evil" character says:
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http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- SCUBA
- Posts: 379
- Joined: Sun Jan 08, 2006 9:43 pm
- Location: Västerlösa, Sweden
psymann wrote:There's a problem if language groups are allowed to mix. I personally don't think they should be.
How do you mean it would be possible to forbit that? Make parallell worlds for each language? I like it as it is, but as I said above, sometimes a new spawningplace should be given. Maybe it sould be possible to pick old area or new. The best way to do that should be to have two different language groups of the same language. I. e. Turkish 1 or Turkish 2.
Maybe even languageses that have other "problems" could have new spawning places just for the fun to play in a fresh place.
/SCUBA
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<Nick> I have enjoyed some of your forum posts which is rare.
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<Nick> I have enjoyed some of your forum posts which is rare.
- Liljum
- Posts: 410
- Joined: Thu Mar 02, 2006 3:26 pm
- Location: Sweden
So you noticed that too. I looked at the statistics yesterday and saw that the number of turkish players have dropped from around the same amount of players as the swedish and down to only 12 players yesterday in only a few weeks. Yes, the number of players usually drops during summer but if you look at the graf on number of swedish players it is only marginal to the drop in turkish players. Could this be because of a few ingame reasons that started a war between turkish characters and swedish refugees? A few swedish refugees goes back to the swedish islands to recruit an army to repay the slaughter of their friends.
Me as a player has nothing agianst turkish players and actually thinks it's bad if turkish players acctually flees Cantr because of ingame events. If my characters would have been in the same situation they would have most likely fleed to any of the unexplored islands that are known to the swedish community and started a new life there away from the turkish characters. Maby not all, some would probably have fought for their homes.
Me as a player has nothing agianst turkish players and actually thinks it's bad if turkish players acctually flees Cantr because of ingame events. If my characters would have been in the same situation they would have most likely fleed to any of the unexplored islands that are known to the swedish community and started a new life there away from the turkish characters. Maby not all, some would probably have fought for their homes.
- formerly known as hf
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Again, as I have pointed out to you suggesting this before, please look at:N-Aldwitch wrote:psymann wrote:There's a problem if language groups are allowed to mix. I personally don't think they should be. Yes, if you've always wanted to learn Russian, or have your character learn it, then it could be fun, but the problem is with emoting. If you can't speak the same language, then your emoting can not be understood. And that makes it impossible to communicate meaningfully.
If people are being spawned into areas where half the dialogue is foreign, when they're specifically chosen to play in their language, I can see why they leave.
I've made various suggestions before about a preset button for emoting like Waving, or Shoo'ing or Threatening, all hand signals that could be translated into the other person's language when clicked... so it appears on your screen as english but on theirs, it's their language.
Cantr Wiki - International Emotes
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- Liljum
- Posts: 410
- Joined: Thu Mar 02, 2006 3:26 pm
- Location: Sweden
I would like to hear the view on this from one of the turkish players(if there is any forum active turkish players left?). Would things become better for them in a new place? I would like to know what would make things better for the turkish players as I as a player wish us all to have fun playing Cantr.
And neither the swedish nor the turkish players should solve the war by OCC means, the war should end as it started, by ingame events.
And neither the swedish nor the turkish players should solve the war by OCC means, the war should end as it started, by ingame events.
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