RD issue: Non-existing roads.

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ceselb
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RD issue: Non-existing roads.

Postby ceselb » Mon Feb 26, 2007 1:39 pm

Why isn't there a road between Flonder and Hills of Hilloi east? Actually thought my (rahter detailed) map was wrong so I went there, sure that it was just omitted. No such luck.

There are a few more cases like that, with roads that logically should be there, but this is the first one I have verified first hand.
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Chris Johnson
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Postby Chris Johnson » Mon Feb 26, 2007 3:04 pm

Because no road was set up between these two places - There are plenty of close locations which have no direct road between them .

All geography in the world of Cantr has been finalised a while back and no changes will be made .

If you want an in-game reason then I suggest you think about impassable terrain or something similar, and if there was a road then no one would have any reason to visit the other locations between them.
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ceselb
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Postby ceselb » Mon Feb 26, 2007 3:51 pm

Have you looked at a map? Seen how long it would take to get between those places as it is now? It'd take well over a year, maybe two on foot.

One solution would be to have no road as now, but a possibility to upgrade it to a path.
Another (less general) solution would be to have roads leading to a sort of dummy location at a lake, where you would atleast use boats to get to nearby locations..
I understand that there are rivers hidden in the db, those could be used for something like that too..
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Chris Johnson
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Postby Chris Johnson » Mon Feb 26, 2007 5:15 pm

yes I am aware of the map - it takes under a year to walk the route carrying a full inventory, a little over twice the straight line distance, but that is immaterial - It is Game policy that geographic features (including roads) are fixed and we don't change things unless there are bugs associated with these.

I suggest you look at the free-roaming ideas and plans in The Cantr Roadmap Thread . These ideas are still a long way off implementation however.
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SCUBA
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Postby SCUBA » Wed Feb 28, 2007 12:09 pm

I have seen some oneway roads. Are the considered a bug or should they also stay as they are?
/SCUBA

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Chris Johnson
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Postby Chris Johnson » Wed Feb 28, 2007 12:20 pm

There are no oneway roads implemeted in the game , There are a few which lead back to the same location but no oneway ones.
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SCUBA
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Postby SCUBA » Wed Feb 28, 2007 5:31 pm

Strange, in location Tridizheloy Yuzhquesani there is a road to location Tridizheloy Vozhquesani but in location Tridizheloy Vozhquesani there is no road to location Tridizheloy Yuzhquesani. To the other onewayroad I have seen I have not the original names of the locations, and no charakters present so I can't specify it. If not this is correct my mapmakers must have missed it in some strange way.

There is also in some places 2 parallell roads leading between the same locations. This is probably as ok as the roads leading back to the same location.
/SCUBA



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Chris Johnson
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Postby Chris Johnson » Wed Feb 28, 2007 6:01 pm

SCUBA wrote:Strange, in location Tridizheloy Yuzhquesani there is a road to location Tridizheloy Vozhquesani but in location Tridizheloy Vozhquesani there is no road to location Tridizheloy Yuzhquesani. To the other onewayroad I have seen I have not the original names of the locations, and no charakters present so I can't specify it. If not this is correct my mapmakers must have missed it in some strange way.

Your Mapmakers are incorrect - at least for the Tridizheloy Yuzhquesani and Tridizheloy Vozhquesani locations - and will also be mistaken for the other unnamed locations - all roads visible to characters have a valid start and end and are bidirectional.

SCUBA wrote:There is also in some places 2 parallell roads leading between the same locations. This is probably as ok as the roads leading back to the same location.


Yes there are some places with more than one direct route - this is acceptable.

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