EchoMan wrote:For everyones information:
- We are actively discussing limitataions to how much you can ingest over time, so called "Saturation".
- We are actively discussing how to change the combat system. There have been many suggestions and ideas over the years.
The problematic thing is to balance whatever changes we make, so that the game still is fun and challenging, no matter what kind of character you play. But at the moment I think everyone agrees it is too easy to attack, given you have the right resources.
1. Update travel every two or three Cantr minutes and with proportionally smaller increments in the position of vehicles and people so that people using cars actually spend at least one Cantr hour in traveling most roads. All travel speeds may be scaled down too to increase travel time.
2. Make land vehicles within a range from a town visible, if not to everyone at least to those who have a binoculars or a telescope. Generate events when a vehicle enters the visibility range and half the visibility range much like what we see for docking ships.
3. Allow gatehouses to be built at each entrance/exit of a town. Gatehouses should be similar to harbors. They can be kept open when there is no danger and closed otherwise. They should have a lock which can be picked. Also, it should be possible to start a sneak in/out project that lasts about a day and has a non-zero probability of failure.
4. Limit per day tea usage to about 700g.