Villians (Split from Favorite City)

General out-of-character discussion among players of Cantr II.

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Solutions Maximus
Posts: 300
Joined: Tue Jul 12, 2005 5:18 am
Location: . . . . O .. . . the solar system

Postby Solutions Maximus » Sun Jul 24, 2005 4:00 am

Well, I currently have plans for a villian that I am hoping to make a big difference in Cantr. Something that will be talked about, hopefully, for a long time. I hope that this character will survive for a long while once the more shocking part of the plan takes place.

However, like someone said earlier in this topic, I am going to be greatly outnumbered by the "goody-goody" folks in Cantr.

Also, I didn't start this character out as a goody-goody. I started out with someone completely original. If the plan works out as I am hoping it will, I should have a big effect.

This isn't going to be one of the typical pirate villians. This is going to be something different. If it goes as planned, it will be shocking, amazing, frightening, etc, etc.

But, people, don't get your hopes up too high. This plan is one of the most difficult that I have ever started. It WILL take time.
"Turn on, tune in, and drop out."
Ovault
Posts: 170
Joined: Tue Jul 12, 2005 8:39 pm
Location: HeadBangers Ball

Postby Ovault » Sun Jul 24, 2005 5:19 am

Solutions Maximus wrote:Well, I currently have plans for a villian that I am hoping to make a big difference in Cantr. Something that will be talked about, hopefully, for a long time. I hope that this character will survive for a long while once the more shocking part of the plan takes place.

However, like someone said earlier in this topic, I am going to be greatly outnumbered by the "goody-goody" folks in Cantr.

Also, I didn't start this character out as a goody-goody. I started out with someone completely original. If the plan works out as I am hoping it will, I should have a big effect.

This isn't going to be one of the typical pirate villians. This is going to be something different. If it goes as planned, it will be shocking, amazing, frightening, etc, etc.

But, people, don't get your hopes up too high. This plan is one of the most difficult that I have ever started. It WILL take time.


:lol: riiight...
You are the perfect drug.....
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Solutions Maximus
Posts: 300
Joined: Tue Jul 12, 2005 5:18 am
Location: . . . . O .. . . the solar system

Postby Solutions Maximus » Sun Jul 24, 2005 6:02 am

Heh heh. I will try. I can't necessarily guarantee success. Commiting crimes in Cantr is not exactly like commiting crimes in RL ( not like I would know what it's like to commit a crime in RL :shock: )

The plans are pretty complex and it is going to take a lot of work to pull it off.

If everything goes like I am planning it though, it will be pretty exciting.
"Turn on, tune in, and drop out."
west
Posts: 4649
Joined: Mon Aug 25, 2003 5:23 pm

Postby west » Sun Jul 24, 2005 6:56 am

Solutions Maximus wrote:Heh heh. I will try. I can't necessarily guarantee success. Commiting crimes in Cantr is not exactly like commiting crimes in RL ( not like I would know what it's like to commit a crime in RL :shock: )

The plans are pretty complex and it is going to take a lot of work to pull it off.

If everything goes like I am planning it though, it will be pretty exciting.


http://www.frontalot.com/lyrics/crimespree.html

real life crime is easy!
I'm not dead; I'm dormant.
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ephiroll
Posts: 1106
Joined: Tue Jul 15, 2003 5:00 am
Location: here and there
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Postby ephiroll » Sun Jul 24, 2005 5:28 pm

Hell of alot easier then in Cantr. Bet I could hit someone more then once a day :twisted: :lol: .

I'm also working on bringing some fear back to Cantrland. Villians just take the longest time to get together :cry: . Something has to breathe some life into things. Nothing seems to be going on, even my chars employers (all but one) have fallen asleep. For so long, in fact, that by the time I realized it would be a good time to kill and rob them, it will be easier to just let them die on their own.
http://www.ephiroll.com
Jeremiah 'Jerry' Donaldson
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Doug R.
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Joined: Wed Mar 23, 2005 6:56 pm
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Postby Doug R. » Tue Aug 02, 2005 2:23 am

Let's see a little selfishness and greed, cowardice, rudeness, insensitivity, cynicism, manipulation, lewdness, ungratefulness, bigotry and bitterness


In the experience of my handful of characters, for the most part such behavior on the part of commoners isn't very tollerated. I've been in many towns were rudeness can get you killed outright, which means, if you want to get to the level of authority where manners no longer matter, you pretty much have to kiss up and be nice. Even ambition is frowned upon in newspawns, since people automatically think you're scheming if you think big. Proper villany is truely difficult, which is why only the best players in games like this can pull it off successfully.

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