Suggestions for Weapons and Protection

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Crosshair
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Postby Crosshair » Fri Aug 04, 2006 4:07 pm

*moan* That reminds me of other RPGs were you equip things... too much hastle, if you ask me.
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Mykey
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Postby Mykey » Fri Aug 04, 2006 4:12 pm

Excuse for that I interfere … To me this situation is familiar. Let's discuss. Write here or in PM.
Last edited by Mykey on Thu Jan 14, 2010 2:29 pm, edited 2 times in total.
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g1asswa1ker
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Postby g1asswa1ker » Fri Aug 04, 2006 11:16 pm

I was not suggesting the apron as clothes at all... simply that it be a form of protection...

You can see shields on the charactor discription page so you would also see the apron. Thus you would not wear the apron you would simply posses it. it would be weighty and diffuct to move with. Game translation you can't hold a lot with it so traveling with it would not be wise. But standing around in a shop working would be fine since you can always store anything and get food when you need it...


Don't shoot this down just because of some other conversation read it think about it as is...

also the pic was just for a visual nothing more it was the only thing I found that came close to a cantr like image of a man working... granted that is a BBQ grill there but with a little imagination thats a smelter and he has an metal knife... And wearing nothing worth mentioning... if your thinking anything else you are wrong and I am here to tell you that...
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Spillages
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Postby Spillages » Sat Aug 05, 2006 6:13 am

Talapus wrote:You can not assign object attributes to clothing. Therefore there can be no clothing machines, clothing shield, or clothing weapons. You might be able to make a clothing gathering tool, or project tool (as long as you are not wearing it) since that is defined from the resource side, and project side respectively.


Well then ProgD needs to come up with a way so that we can make suits of armor and stuff like that.
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g1asswa1ker
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Postby g1asswa1ker » Sat Aug 05, 2006 6:33 am

Spillages wrote:
Talapus wrote:You can not assign object attributes to clothing. Therefore there can be no clothing machines, clothing shield, or clothing weapons. You might be able to make a clothing gathering tool, or project tool (as long as you are not wearing it) since that is defined from the resource side, and project side respectively.


Well then ProgD needs to come up with a way so that we can make suits of armor and stuff like that.


They don't have to. There is already a way... You simply make another protective item just like shields and such. They show up on the character discription page already and have a use... you simply can't wear them which I do not see as a problem. Armor because of it's very nature has a lot of weight issues... so you'll have to deal with a reduced ability to carry resources and other items.

Oh and there made from the protection list not the clothes list.

[list=]Chainmail
1000 grams of iron
anvail
hammer
plairs or something like that
[/list]

result a discript falling under where shields weapons and certan tools are listed. You don't actually have to wear it and it reduce your total carring ability by 1000 grams.

Why do people fail to see we need to simulate things not be perfect about it.
Talapus
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Postby Talapus » Sat Aug 05, 2006 6:50 am

We can not make more powerful shields (or shield equivalents) without changing everything. For although many of you seem to hate the combat system, it would easy to make it much worse, which is a certainty if change happens with haste. Weapon power must keep its relation to protection value. That would mean either more powerful weapons (in which case you run into the case where one man could kill another in one hit), or scaling down all the existing protection (which would make many current shields effectively useless and would inspire great hatred from the player base). As you can see, there is no easy answer to this situation.
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g1asswa1ker
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Postby g1asswa1ker » Sat Aug 05, 2006 5:08 pm

They are not meant to be more powerfull just different.

There something to be said about a man an iron shield and then seeing a man in a full suit of armor.
The values can be the same as an iron shield.

Same can be said about a man in a leather apron.
The values of protection can be the same as a buckle.
:D
It's the appearance that I'm looking for.
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Pie
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Postby Pie » Sat Aug 05, 2006 5:11 pm

How aout this.

When wearing armor, you don't loos any tirdness when you are protected, but when doing everything els you get major tirdnes loss.

easy as me.
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g1asswa1ker
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Postby g1asswa1ker » Sat Aug 05, 2006 5:12 pm

Stop trying to get an advantage for having it they are not going to go for that ... better to work on getting them to show the appearance.
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g1asswa1ker
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Postby g1asswa1ker » Sat Aug 05, 2006 5:13 pm

g1asswa1ker wrote:They are not meant to be more powerfull just different.

There something to be said about a man an iron shield and then seeing a man in a full suit of armor.
The values can be the same as an iron shield.

Same can be said about a man in a leather apron.
The values of protection can be the same as a buckle.
:D
It's the appearance that I'm looking for.
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g1asswa1ker
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Postby g1asswa1ker » Sat Aug 05, 2006 6:00 pm

Ok this goes out to the gods and goddess if there are any that be.

What I am suggesting is not beyound reason. Unlike many others out there I am not suggesting combination or stronger protection. I'm suggesting that it is possible to make these items with simalr values as things you already have implimented. The system as I understand it doesn't care if you have one or a hundred shields it still only counts one and only the best one you have...
So ... what is the problem other then you don't have the time with what I am suggesting please I would like to understand what in my suggestion is not working out with you... and maybe I can find another way to approach the problem.
:)
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Mykey
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Postby Mykey » Sat Aug 05, 2006 7:21 pm

Very good information
Last edited by Mykey on Thu Jan 14, 2010 11:07 am, edited 2 times in total.
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g1asswa1ker
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Postby g1asswa1ker » Sat Aug 05, 2006 10:07 pm

Mykey wrote:Im not intending to take anything away from your post but exactly what your not advocating (i.e. cumlative protection) would be a huge advance on what we now have to work with. It would allow for a great variety in protection, and may even free up that other hand.

I think they are simply dismissing this as a protection item, or twisting it into clothing as protection, which as you have pointed out, is not what your suggesting. I like this idea just because it would give me more options. But if a more and diverse system could be built, I would like that alot more.



First I thank you.

Second people see this post its beautiful. Makes his point with out attacking or twisting mine. We should set this as an example of how you should respond to others. much less fighting might occur.
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Spillages
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Postby Spillages » Sun Aug 06, 2006 7:36 am

g1asswa1ker wrote:
Mykey wrote:Im not intending to take anything away from your post but exactly what your not advocating (i.e. cumlative protection) would be a huge advance on what we now have to work with. It would allow for a great variety in protection, and may even free up that other hand.

I think they are simply dismissing this as a protection item, or twisting it into clothing as protection, which as you have pointed out, is not what your suggesting. I like this idea just because it would give me more options. But if a more and diverse system could be built, I would like that alot more.



First I thank you.

Second people see this post its beautiful. Makes his point with out attacking or twisting mine. We should set this as an example of how you should respond to others. much less fighting might occur.


Such a hippocrite.
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g1asswa1ker
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Postby g1asswa1ker » Sun Aug 06, 2006 9:18 am

Please explain because I fail to grasp what is hypocritical in the quoted post?

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