Make hunting a project!

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Sicofonte
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Postby Sicofonte » Mon Oct 23, 2006 5:19 pm

I support this idea!

Well, I should, as I suggested it some tome ago.



My counter-counter-arguments:


Individual animals:

In RL, wild animals are hardly recognizable. Only naturists do that, and they have mistakes usually.

In the other hand, domesticated animals are identifiable (at least, by its owners).

I think it could be possible and reasonable to have both abstractions in play:

Wild animals unidentifiable.
Tamed animals inidividualized, allowing dynamic naming.



Instantly fun:

Please, forgive me, but... do you reaally get fun when hunting in Cantr?
O_O

Everyday it's the same! Yo push the animals button, the the select-all checkbox, and the attack button. WOW! IT'S FUNNY!
¬¬

Using a hunting project, with a duration of 8 turns (24 hours), the result would be the same that using instantly hunting, with one day of lag. Being Cantr a slow-paced game, I think it is not a problem.

And we have instantly actions: chating, fighting, driving a vehicle (to undock or to leave a place is instantly), stealing and running away... is it really a reason to veto this suggestion? just that you like to get the result instantly?
:(
Let's play GTA :evil:



Worsen Cantrians life:

If the hunting project is well tunned, the average meat/bones/hide/shells production could be the same as currently. This is not the problem anyways.
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Elros
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Postby Elros » Mon Oct 23, 2006 5:42 pm

Sicofonte wrote:In RL, wild animals are hardly recognizable. Only naturists do that, and they have mistakes usually.


Are you telling me that you can't tell the difference between a horse, cow, and a sheep?
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SekoETC
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Postby SekoETC » Mon Oct 23, 2006 6:04 pm

lol Man, that's a good one. But I think what he meant was they cannot be identified as individuals. The only difference you might see is that one is smaller than another, or one has bigger horns. But if there were two animals of the same species, gender and age, you wouldn't be able to tell them apart.

I think it's stupid that we are told exact numbers of animals, and they just stand around waiting to be hit. Instead there should be a hidden population, the size determining the likeliness of being seen. Also something like a moose would be more visible than a lemming, so in real life there could be thousands of lemmings in one spot and no one would notice, but if there was one moose then people would sure be talking about it (at least in here).
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Piscator
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Postby Piscator » Mon Oct 23, 2006 6:30 pm

Even if we decide against making hunting a project, I would like to see a bit randomization. We really should implement a chance to hit (spot, sneak upon, whatever) an animal. The way it is now is really a bit boring because you can tell your result even before doing something. Fighting works with chances, why not hunting?
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Postby the_antisocial_hermit » Mon Oct 23, 2006 7:01 pm

Wilmer Bordonado wrote:
Liljum wrote:I'm with Elros, Crosshair and everyone else that have the same answer to this.


I'm on.

Wilmer B.

Me too..

Piscator wrote:Even if we decide against making hunting a project, I would like to see a bit randomization. We really should implement a chance to hit (spot, sneak upon, whatever) an animal. The way it is now is really a bit boring because you can tell your result even before doing something. Fighting works with chances, why not hunting?

Hunting already essentially works on chances too.. You can't be 100% sure you'll kill anything when you hit them unless you're the only one hitting them for days, and you know how much life they have left and add up all your hits every day. You can kind of guess if you'll be lucky and get that last blow if you pay a lot of attention to other hunters, etc, but you can't know for sure. Sure, you might be sure of hitting them every day, but you don't know if you'll land a good blow.
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Postby Phalynx » Mon Oct 23, 2006 7:14 pm

Am I the only one who hits different animals at different times of the day to show my wakefulness and hopefully, just hopefully, spark some role play???
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Postby SekoETC » Mon Oct 23, 2006 7:20 pm

I tend to hunt only when I need something (usually meat) or when some animal is a threat to the health of locals. So in the former case, hit once and see if there's any results, if not then try again.
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Postby Phalynx » Mon Oct 23, 2006 7:23 pm

All but one of my characters hunt to improve their skill, never being sure when it might prove necessary, a couple hunt for fun (the characters... not me)
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Blake Stone, Jizz Bucket, Patterson Queasley, Billy Sherwood, Chavlet D'Arcy, Johnson.
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Postby Schme » Mon Oct 23, 2006 9:41 pm

For Christ's sake, no hunting project. The current system is perfect.
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Marian
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Postby Marian » Tue Oct 24, 2006 1:02 am

Schme wrote:For Christ's sake, no hunting project. The current system is perfect.


Agreed!. I like hunting and individual animals just the way they are now. Hunting is fun, it's fun when people break the hunting laws, and it's fun when the animals hunt back. Even when you're not the one doing it it gives you something to roleplay and make conversation about, (I remember how it was when they first started migrating more, that was the main thing entire towns talked about for days) and it's nice having that randomness and even mysteriousness (sp?) to keep things interesting. Plus I've seen religions and lots of other beliefs built around different animals and even done that with some of my chars... (Whenever they have a tough decision to make they hunt one of there god's special animal...killing it is a sign of favor.)

Don't take all that away!
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Elros
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Postby Elros » Tue Oct 24, 2006 1:13 am

Marian wrote:
Schme wrote:For Christ's sake, no hunting project. The current system is perfect.


Agreed!. I like hunting and individual animals just the way they are now. Hunting is fun, it's fun when people break the hunting laws, and it's fun when the animals hunt back. Even when you're not the one doing it it gives you something to roleplay and make conversation about, (I remember how it was when they first started migrating more, that was the main thing entire towns talked about for days) and it's nice having that randomness and even mysteriousness (sp?) to keep things interesting. Plus I've seen religions and lots of other beliefs built around different animals and even done that with some of my chars... (Whenever they have a tough decision to make they hunt one of there god's special animal...killing it is a sign of favor.)

Don't take all that away!


I agree man. I like the way it is now, and I don't think it should be changed. :D
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Rusalka
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Postby Rusalka » Tue Oct 24, 2006 10:43 am

Me too. I like hunting in the way it is. No need for changing it.
Artur wrote:ja chce miec fabryke i czarnuchow w niej a nie dom z ogrodkiem kurna i nie zycze sobie zeby mnie ktos pouczal o graniu w cantr qrka
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Sicofonte
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Postby Sicofonte » Tue Oct 24, 2006 11:06 am

Elros wrote:
Sicofonte wrote:In RL, wild animals are hardly recognizable. Only naturists do that, and they have mistakes usually.


Are you telling me that you can't tell the difference between a horse, cow, and a sheep?


No, I'm telling you that you aren't able to distinguish one cow from another (or one horse from another), unless you make a close monitoring. Elros, you always surprise me.

PS: please, don't came with "that cow has different spots"
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Rusalka
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Postby Rusalka » Tue Oct 24, 2006 11:22 am

Sicofonte wrote:No, I'm telling you that you aren't able to distinguish one cow from another (or one horse from another), unless you make a close monitoring. Elros, you always surprise me.


Actually, I would say it is a matter of person. If you are used to see animals of one kind every day, you have no problems in seeing diffrences between them, and I don't mean that you just recognize a specific animal. You are familiar with them, like with other people, so the diffrences become obvious.
Artur wrote:ja chce miec fabryke i czarnuchow w niej a nie dom z ogrodkiem kurna i nie zycze sobie zeby mnie ktos pouczal o graniu w cantr qrka
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Sicofonte
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Postby Sicofonte » Tue Oct 24, 2006 11:25 am

Marian wrote:
Schme wrote:For Christ's sake, no hunting project. The current system is perfect.


Agreed!. I like hunting and individual animals just the way they are now. Hunting is fun, it's fun when people break the hunting laws, and it's fun when the animals hunt back. Even when you're not the one doing it it gives you something to roleplay and make conversation about, (I remember how it was when they first started migrating more, that was the main thing entire towns talked about for days) and it's nice having that randomness and even mysteriousness (sp?) to keep things interesting. Plus I've seen religions and lots of other beliefs built around different animals and even done that with some of my chars... (Whenever they have a tough decision to make they hunt one of there god's special animal...killing it is a sign of favor.)

Don't take all that away!


No one is talking about taking that away!


Animals would be individuals as it is now.

The hunting laws would be still there.

Animals would still migrate.

Animals would still randomly hit back.

Animals would still be the focus of religions, cults or whatever.


Come on! No one has readed the suggestion? Everyone complaining about things that wouldn't be changed?


Each time one char start a hunting project, the action itself and the people involved could be public:

Code: Select all

1701-4.00: You see Peter Schaus, Dora and a woman in his twenties coming back from hunting, bringing four preys (two pigeons, one cow and one horse).

1699-...

1699-4.00: You see Peter Schaus, Dora and a woman in his twenties leaving Snavirn towards north in a hunting expedition.



What animals hunts each one would be public (law-breaches could be prosecuted)

What animal you want to hunt would be selectable (still individuals!)

Even, this could be the begining for taming: catching projects (changing weapons by lassos)

:P
Tyche es una malparida. Espero que Ramnus y Pluto intervengan... o no :P

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