RedQueen.exe wrote:madfish wrote:What is rarer is being able to recognise someone you have only ever heard and never seen, by their voice alone. Its completely unrealistic. I'd go with EchoMan's idea to submit the radio id long before that. Despite your idea to make it into a greasemonkey spam filter.
That is not what I said at all. I said it is rare that people would be able to believably impersonate someone that you know. They are related, but not the same thing. Also, I am not suggesting that you be able to match people in-person to their radio voices. I am suggesting you be able to differentiate between voices on the radio.
And I was saying it is hard to recognise someone you have only ever heard before. It was what I said in my original statement which you responded to. I don't see where I am stating that you said something which you did not.
RedQueen.exe wrote:And the bottom line is, I would really love an explanation from you of how it is any less realistic than being able to recall the name of someone you met just briefly 80 years ago, as can be done will the current dynamic naming system.
Just because something else in the game is also unrealistic doesn't make this any more viable an option. Nobody is proposing we give characters superpowers on the basis that it is no more unrealistic than them currently being able to carry the equipment needed to build a hall. And I find it hard to understand why you don't consider facial recognition easier than voice recognition.
RedQueen.exe wrote:You're also letting the perfect be the enemy of the good a little, I think. As I said, it is also unrealistic that you can't differentiate between speakers on the radio, recognize someone you speak to almost every day, or even tell if a voice is male or female. I think these are more disruptively unrealistic than your objection. I'm also not impressed by realism arguments alone. The game will never be realistic. We should approximate reality within reason while keeping play-ability and the prevention of exploits in mind.
I agree differentiation between male and female voices would be a good implementation. That is not the same as what is being suggested here.
RedQueen.exe wrote:Also, I've already suggested that radio-tagging isn't likely to solve the problem without being able to dismantle them. Good luck being able to confirm when you arrive that any person still remaining in the town was the person who was doing the speaking (in most cases).
And this is a problem why? Does the game code have to do all the work for us? Or can we actually RP some investigation work?
Should we start setting up invisible walls to stop suicidal newspawns running away too? How many more exploits of the game can we stop by ignoring realism and taking away RP possibility from the characters?





