Landing stage on ships?

General out-of-character discussion among players of Cantr II.

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Pirog
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Postby Pirog » Thu Apr 01, 2004 12:40 pm

But since people can build and sail ships without problems it is silly that docking next to other ships becomes some sort of guessing game.

Almost everyone I have talked to who have tried Cantr and then dropped out of the game, says it depends on this...that the game is confusing, and that it doesn't make sense that you have to find such obvious things (IRL) out IC.

It's like with the stone table.
If I don't know what it does...how the hell shall I RP to figure it out?

"Umm...I have thought about building a huge table out of stone. Do you know what it could be used for?"...or perhaps "hey, there is a list of things I can construct here...do you know what the stone table is for?"

It just becomes silly...
Eat the invisible food, Industrialist...it's delicious!
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Postby Meh » Thu Apr 01, 2004 1:08 pm

Spider wrote:What?.....and anyone seen Chappelle's Show?...anyone know what that word means?.....sounds like sskeyt or something....i've been saying it and don't know what it is.


I do but since this wasn't under general support I can't answer. :lol:
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Postby Meh » Thu Apr 01, 2004 1:20 pm

Pirog wrote:But since people can build and sail ships without problems it is silly that docking next to other ships becomes some sort of guessing game.

Almost everyone I have talked to who have tried Cantr and then dropped out of the game, says it depends on this...that the game is confusing, and that it doesn't make sense that you have to find such obvious things (IRL) out IC.

It's like with the stone table.
If I don't know what it does...how the hell shall I RP to figure it out?

"Umm...I have thought about building a huge table out of stone. Do you know what it could be used for?"...or perhaps "hey, there is a list of things I can construct here...do you know what the stone table is for?"

It just becomes silly...


The stone table at the the time was realtivily easy process of elmination. There were only three things that could be built without iron.

Someone sailing will figure out the docking thing by surprise. Docking possiblities show up automatically.

The crowbar was a bit of a strectch without aloowed a steel needle to do the same.

I saw a character far away from wood make a kitchen table recently. There is little hope of it ever being used.

People who don't want to go though that are a different kind of player and need a different kind of game. Like EQ where everything is documented and all the maps are avialable. There is never any surprises or advanatages to doing anything.
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Postby rklenseth » Thu Apr 01, 2004 1:29 pm

Pirog wrote:But since people can build and sail ships without problems it is silly that docking next to other ships becomes some sort of guessing game.

Almost everyone I have talked to who have tried Cantr and then dropped out of the game, says it depends on this...that the game is confusing, and that it doesn't make sense that you have to find such obvious things (IRL) out IC.

It's like with the stone table.
If I don't know what it does...how the hell shall I RP to figure it out?

"Umm...I have thought about building a huge table out of stone. Do you know what it could be used for?"...or perhaps "hey, there is a list of things I can construct here...do you know what the stone table is for?"

It just becomes silly...


Patient is the key. Wait for someone else to discover it but if your character isn't an inventing type who likes to build things or tinker with things than maybe he shouldn't be looking for a way to build a stone table.

This is how I see it for my inventing type character is that he will build random things until he discovers something that is useful. Than he can claim credit for inventing. Then it is only a matter of getting the knowledge out there. School, scholars, and the such would do things likes this. Some places might want to keep such technology a secret and not allow the information to leak so they have an upper hand against other places. This could allow for some convert operations such as spies stealing technology knowledge. Or other places can trade technology knowledge to other places. But if your character isn't the inventing type then he wouldn't bother building a machine that he didn't know what it would do.

The point is that our characters and the societies don't automatically come into the game with certain knowledge. They have to discover that knowledge sort of how it was done in our real past. It is hard to role play but it is possible.

Now saying that I should right something on role playing and tips and hints to doing it in Cantr. Once you get the general idea it isn't really too hard. It might just take a moment for one to understand the concept.

Also, I think people see this game too much as a building game where the person that builds the most wins or the person that can mass produce iron or steel first wins. That is not what this game is like. It is a society simulator/role playing game. :wink:
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Postby boomhaeur » Thu Apr 01, 2004 1:31 pm

"If I don't know what it does...how the hell shall I RP to figure it out?"

Doesn't sound too far off for me - most of the world's biggest advancements come around by pure accident through experimentation. Sure Cantr is a little more random but it's what helps grow and expand our characters and their world.

Try stuff, experiment, work with people. The game isn't "confusing" but it also isn't a "build everything right away and conqour the world" game based on a specific set of rules & strategies either.
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Postby Jos Elkink » Thu Apr 01, 2004 4:13 pm

Also, try to think of what would be logical requirement etc. to do something, e.g. to dock on a ship. I mean, many logical things you come up with, no programmer came up with, but there's bound to be some requirements that we were thinking of too ;) ...
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Postby The Hunter » Thu Apr 01, 2004 4:16 pm

Told yer. Grappling hooks. :wink:
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Pirog
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Postby Pirog » Fri Apr 02, 2004 12:01 am

Patient is the key. Wait for someone else to discover it but if your character isn't an inventing type who likes to build things or tinker with things than maybe he shouldn't be looking for a way to build a stone table.


But my character isn't an inventor...she doesn't want to dock next to a ship just for the scientifical amusement, she just wants to exchange news, trade etc, and since she isn't retarded she thinks such a maneuvre should be possible...

But if your character isn't the inventing type then he wouldn't bother building a machine that he didn't know what it would do.


But that is just the point.
I don't see it as my characters building something they haven't got a clue about. I don't just build things because I can...I build them because I believe they may serve the purpose of what my characters want to achieve.
That is the whole point of my argument about how unrealistic these guessing games become. Take ships for example:
Since Cantr isn't a totally free RPG, you have a set option of ships to build. If my characters wants to build a really fast ship it is just silly and unrealistic if he ends up building the heaviest, bulky ship in the game...just because he had to guess by the names.

The point is that our characters and the societies don't automatically come into the game with certain knowledge. They have to discover that knowledge sort of how it was done in our real past. It is hard to role play but it is possible.


But some knowledge everyone understands.
Inventors doesn't just sit around putting things together at random and see if they form a useful trinket. Sure, many inventions where made by "mistake", but it wasn't like someone is trying to build a bike and ends up with a rocket ship...

Also, I think people see this game too much as a building game where the person that builds the most wins or the person that can mass produce iron or steel first wins. That is not what this game is like. It is a society simulator/role playing game.


Well, I don't.
I really don't understand what people find funny about simply gathering wealth. But my issue with the guessing games has nothing to do with me wanting an advantage over others. It is about my characters having dreams and plans that they should be able to make come true, but the totally unrealistic way of building things at random in Cantr makes it unnecessarily hard.
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Postby new.vogue.nightmare » Fri Apr 02, 2004 12:45 am

As far as the fast boat thing goes--the best way for that is to settle in a port city and ask the sailors how fast boats are. I suppose that'd be another advantage of specialization--you could just tell an experienced shipwright guild what kind of boat you want and they'd know what to make.
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Postby Spectrus_Wolfus » Fri Apr 02, 2004 12:52 am

how many inventor's through history do you think sat down at their work bench's and made a machine that did exactly what they wanted the very first time thay had a go at it? i rekon half the thing's guy's like da vinci and franklin "invented" they found by accident when trying to invent something completely different.
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Postby new.vogue.nightmare » Fri Apr 02, 2004 1:01 am

Usually, the name of the object gives some kind of clue, so that you know enough to be on the right track, but not so much as to know exactly what you need.
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Postby trage » Fri Apr 02, 2004 1:09 am

Yes like one of my Characters geussed that a curing tub was used to cure leather because of its name.
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Postby Meh » Fri Apr 02, 2004 1:30 am

Pirog wrote:But some knowledge everyone understands.
Inventors doesn't just sit around putting things together at random and see if they form a useful trinket. Sure, many inventions where made by "mistake", but it wasn't like someone is trying to build a bike and ends up with a rocket ship...


But a couple of guys who built bikes for a living travelled some 1000 miles to test out the first airplane because someone else had documented the place as the most windy in the region. How many others who worked just as hard had a bad design though no fault of thier own?
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Postby Spectrus_Wolfus » Fri Apr 02, 2004 2:33 am

and how many inventor's that had a briliant idea and got it up and running failed because the public just wheren't ready for it at the time? anyone know of the hudson car i think it was called? was front wheel drive and used less petrol then any car at the time but the company wen't broke cause nobody bought em. good idea just wasn't accepted at the time was all
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Postby Meh » Fri Apr 02, 2004 3:02 am

It had seat belts too. A new thing.

But.

The lights swiveled to follow which way you steered. That was what was blamed for a car accident.

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