Poll: Language Learning

General out-of-character discussion among players of Cantr II.

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cantrlady
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Postby cantrlady » Sun Oct 25, 2009 4:22 pm

Dudel wrote:Also: I hear this has been a problem for some time yet nothing was done about it. Dudel request clarification on this matter.


We are too busy answering unreasonable posts like this instead of actually getting some real work completed. :wink:
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*Wiro
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Postby *Wiro » Sun Oct 25, 2009 4:28 pm

cantrlady wrote:
Dudel wrote:Also: I hear this has been a problem for some time yet nothing was done about it. Dudel request clarification on this matter.


We are too busy answering unreasonable posts like this instead of actually getting some real work completed. :wink:


omg circles thats evil
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Piscator
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Postby Piscator » Sun Oct 25, 2009 4:53 pm

Doug R. wrote:
Piscator wrote:
Doug R. wrote:People were complaining about it for months before it was discovered why this was happening, and they were told to deal with it because no one knew why. Now that this situation is breeding CRBs on an epic, uncontrollable scale (and was exacerbated by CRBs in the first place), something needs to be done - either spawning changed, or the rules.


I'm not quite sure I agree with you here. The rules were fine, the problem is that no-one enforced them.


You have a way of over-simplifying things.

1) You can't enforce violations that you can't detect, and once it's reported, the damage is almost always irreversible.

2) It was never a rule that was very enforceable. Since events aren't stored for more than 7 days, all we can do is ask if someone role-played learning the language, and if they say yes, we have no way to disprove that.

Of course the rule sounds good on paper, but those of you who don't have the misfortune of having to deal with enforcing this policy have no idea how futile it is.


Well, that's exactly my point. The rule wasn't enforced, because it wasn't possible to do so properly. That by itself is no compelling reason to change the rules though, even though circumstances might make it the most pragmatic way.
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Gran
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Postby Gran » Sun Oct 25, 2009 8:54 pm

This problem may have a connection to rule elaboration and enforcement, but I think a lot of it comes out of the Involuntary Colonization Effect. Really, there is something up with the spawn system. Why would single couple of chars set a foot somewhere and create a town out of nowhere? Actually, this happened in Treefeather. Two Spanish sailors came by and some years later a town with twelve Spaniards was fully functional.

I think that's a problem. Not bilingual players who are shy to tell who they are (though Doug's example made me shiver).
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*Wiro
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Postby *Wiro » Sun Oct 25, 2009 9:14 pm

Doug R. wrote:The problem I'm referring to are the numbers of non-English newspawns that when they appear in an English town, just start speaking English because that's the easiest way to get by, and it's impossible for them to get caught at it. The only way this was discovered was because I witnessed it first hand, when a new Dutch guy, after realizing no one understood him, started speaking English. During the investigation, I discovered half the characters in the town were actually registered Dutch, and of them, only 2 were actually known as such.


I wonder if this is true, anyway. Was this in Zuzi? If so, only 1 newspawn did this, and the others all learnt it from my character. Only more proof that it's hard to check...

I'm trying to think of a solution, prevention, anything, but can't at all think of anything.
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Doug R.
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Postby Doug R. » Sun Oct 25, 2009 10:12 pm

You know I can't answer that question, Wiro, so why ask it?
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tazer
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Postby tazer » Sun Oct 25, 2009 10:38 pm

Doug R. wrote:While the problem Piscator speaks of may be an irritant, it's not the problem that I'm referring to.

The problem I'm referring to are the numbers of non-English newspawns that when they appear in an English town, just start speaking English because that's the easiest way to get by, and it's impossible for them to get caught at it. The only way this was discovered was because I witnessed it first hand, when a new Dutch guy, after realizing no one understood him, started speaking English. During the investigation, I discovered half the characters in the town were actually registered Dutch, and of them, only 2 were actually known as such. The rest started speaking English after spawning. This is a huge problem, because the more Dutch there are, the more Dutch will spawn (and are ignored by their Dutch brethren, because they don't want to be caught speaking Dutch). If any of them actually wanted to play there, they would have spoken Dutch and coped with it. We have people, all over, spawning in places that they don't want to play, and whether or not they play it right, go to sleep, or cheat, they make it more probable that another of their language will spawn there, yet another character cast into an area that the majority of their peers don't have any fun playing in.


Now that this situation is breeding CRBs on an epic, uncontrollable scale (and was exacerbated by CRBs in the first place), something needs to be done - either spawning changed, or the rules.


I propose this suggestion to this problem
http://forum.cantr.org/viewtopic.php?t=18239

I read these both and it seems like they seemed to answer eachothers problems
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*Wiro
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Postby *Wiro » Sun Oct 25, 2009 11:07 pm

Doug R. wrote:You know I can't answer that question, Wiro, so why ask it?


Blah blah blah. I'll just keep my mouth shut. :roll:
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Voltenion
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Postby Voltenion » Sun Oct 25, 2009 11:11 pm

Enforcing laws will never work because there are always people who believe they deserve something more, something special. So it's not the law's fault or its enforcers, but us. The people.

All we can do is try to make it harder to break the rules. So if we change the spawning system, I believe the CRBs will be shortened. (If everyone in the world was rich, would there be so much robbers?)
As we can see every day in the rejected suggestions forum, there are a lot of ideas. I suggest we start a topic in the suggestions forum and everyone there will place their opinions and ideas to a better spawning system. Something good will HAVE to come out of there.
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chase02
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Postby chase02 » Mon Oct 26, 2009 1:51 am

cantrlady wrote:
Dudel wrote:Also: I hear this has been a problem for some time yet nothing was done about it. Dudel request clarification on this matter.


We are too busy answering unreasonable posts like this instead of actually getting some real work completed. :wink:


Are you suggesting the staff forum access should be removed so you have time to sort these long standing issues out? (jk) :wink:
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