Overhearing whispers, your opinion

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Chance to overhear whispers...

...is good as it is.
37
27%
...should be higher than 2% per person.
26
19%
...should be lower in high-pop locations.
8
6%
...should be lower in general.
11
8%
...should not have been implemented at all.
55
40%
 
Total votes: 137
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Postby Cogliostro » Sun Jul 19, 2009 12:34 am

Thanks for explaining. Unfortunately, that still makes no sense to me.

How about this: if it's such a problem and private char-to-char is important for us, why not remove overhearing, remove "you see X whispering to Y" notifications, and allow a small chance that someone will detect someone else talking to another (effectively seeing the "X whispering to Y" message), but not the actual content of the message.

That would make it nice and neat in those whisper-towns, the privacy advocates will be happy to chat away. Town leaders who "need to know" when whispering is going on, can then rely on the overhearing chances of all their minions.
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SekoETC
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Postby SekoETC » Sun Jul 19, 2009 12:45 am

...That doesn't feel right either. Cantrians generally notice everything. If there was a high chance of whispers going unnoticed, then people might potentially plan a coup in the middle of a town without anyone even noticing they were in any contact with each other. It's better just to make it so that the regular you see X talking to Y messages won't make the character light up (just like eating) and maybe they could be grayed out. The best thing would be to make them stack but that might be difficult to implement.

Or okay, maybe some of the you see X talking to Y messages could be filtered out, but you'd think that the chance of noticing those would be greater in small towns, so it should be inverted somehow...
Last edited by SekoETC on Sun Jul 19, 2009 12:49 am, edited 1 time in total.
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Postby Cogliostro » Sun Jul 19, 2009 12:47 am

It would help a lot if the whispers didn't light up characters.
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*Wiro
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Postby *Wiro » Sun Jul 19, 2009 12:48 am

SekoETC wrote:It's better just to make it so that the regular you see X talking to Y messages won't make the character light up (just like eating) and maybe they could be grayed out.


With the option to turn that off...
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Postby Piscator » Sun Jul 19, 2009 12:49 am

You might like to check out this suggestion:http://forum.cantr.org/viewtopic.php?t=17611
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SekoETC
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Postby SekoETC » Sun Jul 19, 2009 12:50 am

Yes, I was basing it on that suggestion.

How would people feel about You see X talking to Y messages having a random chance of going unnoticed that was proportional to the amount of listeners? = If there was just one listener, 100% would be heard and it would go down from there.
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Ryaga
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Postby Ryaga » Sun Jul 19, 2009 1:00 am

I think the overhearing thing should stay, but it should work both ways. There should be a 5% chance a message is overheard per location and 5% it's not even noticed, maybe even higher.
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Comy
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Postby Comy » Sun Jul 19, 2009 1:02 am

SekoETC wrote:Yes, I was basing it on that suggestion.

How would people feel about You see X talking to Y messages having a random chance of going unnoticed that was proportional to the amount of listeners? = If there was just one listener, 100% would be heard and it would go down from there.

I guess I wouldn't mind that, but either your idea about whispering and projects or the idea about whispering not lighting people up sound much better to me.
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Postby *Wiro » Sun Jul 19, 2009 1:02 am

Ryaga wrote:I think the overhearing thing should stay, but it should work both ways. There should be a 5% chance a message is overheard per location and 5% it's not even noticed, maybe even higher.


Finally something that makes sense and should satisfy both sides.
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Postby Piscator » Sun Jul 19, 2009 1:21 am

*Wiro wrote:
Ryaga wrote:I think the overhearing thing should stay, but it should work both ways. There should be a 5% chance a message is overheard per location and 5% it's not even noticed, maybe even higher.


Finally something that makes sense and should satisfy both sides.


Sorry, but how is that even helping? Not only would it keep the utter randomness of the current implementation, it would make it even worse by denying you information based on the flip of a coin. I think you should be able to decide yourself which information is worth recieving.
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Ryaga
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Postby Ryaga » Sun Jul 19, 2009 1:29 am

Piscator wrote:
*Wiro wrote:
Ryaga wrote:I think the overhearing thing should stay, but it should work both ways. There should be a 5% chance a message is overheard per location and 5% it's not even noticed, maybe even higher.


Finally something that makes sense and should satisfy both sides.


Sorry, but how is that even helping? Not only would it keep the utter randomness of the current implementation, it would make it even worse by denying you information based on the flip of a coin. I think you should be able to decide yourself which information is worth recieving.
Then I should be able to decide other people's whispers are worth recieving? I'm pretty peeved that it might be removed.
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Postby ornithopter » Sun Jul 19, 2009 1:31 am

What kind of odds to overhear are we talking about in the project system? 2% (1 out of 50 messages per eavesdropper) seems low in those circumstances. 5% (1/20) sounds good to me.
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Postby ornithopter » Sun Jul 19, 2009 1:36 am

Ryaga wrote:I think the overhearing thing should stay, but it should work both ways. There should be a 5% chance a message is overheard per location and 5% it's not even noticed, maybe even higher.


Except in combination with manually directed eavesdropping, I don't get how this is an improvement, and even then only with a low (but much higher than 5%) chance to notice the whispering instead of a low chance not to.
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Postby Comy » Sun Jul 19, 2009 1:41 am

ornithopter wrote:What kind of odds to overhear are we talking about in the project system? 2% (1 out of 50 messages per eavesdropper) seems low in those circumstances. 5% (1/20) sounds good to me.


With the project system, I think it would be fine to have quite a high chance of overhearing things. That way someone could join a project sneakily and for a brief period of time, but still have a chance of overhearing something interesting.
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Postby Piscator » Sun Jul 19, 2009 1:44 am

Ryaga wrote:
Piscator wrote:
*Wiro wrote:
Ryaga wrote:I think the overhearing thing should stay, but it should work both ways. There should be a 5% chance a message is overheard per location and 5% it's not even noticed, maybe even higher.


Finally something that makes sense and should satisfy both sides.


Sorry, but how is that even helping? Not only would it keep the utter randomness of the current implementation, it would make it even worse by denying you information based on the flip of a coin. I think you should be able to decide yourself which information is worth recieving.


Then I should be able to decide other people's whispers are worth recieving? I'm pretty peeved that it might be removed.


I've no idea what you're trying to say. In case there has been a misunderstanding, I'm not talking about the content of a whisper, but about being informed when someone whispers.
I just don't think that simply deleting every second (third, fourth, whatever) whisper from your events list is the right way to handle the information flood.
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