Things that annoy or puzzle you about Cantr

General out-of-character discussion among players of Cantr II.

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Marian
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Fri Jul 03, 2015 2:38 pm

*whispers loudly* When the mod steps back into the thread, everyone help me drag.
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Swingerzetta
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Re: Things that annoy or puzzle you about Cantr

Postby Swingerzetta » Sat Jul 04, 2015 12:06 am

I agree. Someone taking away the option to keep playing a character can be frustrating enough when its done with story and drama and style. Someone just silently deleting your char would be worse. And it's probably just people who want to brag about how many pk's they have, anyway. We could do without that sort of player.
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Marian
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Sun Jul 05, 2015 6:15 pm

How is it that a char can be much stronger than average with almost a decade of sparring practice and still unable to move someone who's a third of the way to being dead? :? When the bad guys do it they make it look so easy!
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*Wiro
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Re: Things that annoy or puzzle you about Cantr

Postby *Wiro » Sun Jul 05, 2015 6:27 pm

Marian wrote:How is it that a char can be much stronger than average with almost a decade of sparring practice and still unable to move someone who's a third of the way to being dead? :? When the bad guys do it they make it look so easy!


Because strength is the irrelevant factor. For some reason fighting skill determined something like 2/3rd of the character's dragging power.
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Marian
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Sun Jul 05, 2015 10:10 pm

Thanks. And well then...learned something new today. But is strength still the main factor in being dragged? Or has it been a mistake to consider it the most important skill in the game all these years.
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*Wiro
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Re: Things that annoy or puzzle you about Cantr

Postby *Wiro » Sun Jul 05, 2015 10:12 pm

Marian wrote:Thanks. And well then...learned something new today. But is strength still the main factor in being dragged? Or has it been a mistake to consider it the most important skill in the game all these years.


No, fighting skill too. It's impossible to solo drag an expert fighter in any situation. Seko posted a table somewhere, if you can find it.
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Marian
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Sun Jul 05, 2015 10:18 pm

*Wiro wrote:
Marian wrote:Thanks. And well then...learned something new today. But is strength still the main factor in being dragged? Or has it been a mistake to consider it the most important skill in the game all these years.


No, fighting skill too. It's impossible to solo drag an expert fighter in any situation. Seko posted a table somewhere, if you can find it.


Well that's kind of strange. What's the point of strength then? And I only have one char skilled at fighting, too. I guess the others are waaaay more vulnerable than I thought.
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Axiom
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Re: Things that annoy or puzzle you about Cantr

Postby Axiom » Sun Jul 05, 2015 10:24 pm

While we're on the subject, how exactly does skill exp from sparring work? Does anyone have any idea how long it takes to level up fighting skill? I try to spar with my characters who aren't good at fighting, but so far I have yet to see it do any good, and I've been at it since I started playing.
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Marian
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Sun Jul 05, 2015 10:31 pm

Axiom wrote:While we're on the subject, how exactly does skill exp from sparring work? Does anyone have any idea how long it takes to level up fighting skill? I try to spar with my characters who aren't good at fighting, but so far I have yet to see it do any good, and I've been at it since I started playing.


Don't quote me on this because obviously I've been completely, laughably wrong on extremely significant things that determine the survivability of all of my characters, but I've always assumed the reason for the slow skill gain was because regular skills gave you xp once every hour they were used, while most people only spar once a day. So if that's how it works, it would take 8x the amount of time to improve. A year of practicing a regular skill vs 8 years for fighting, assuming you spar every single day.
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Axiom
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Re: Things that annoy or puzzle you about Cantr

Postby Axiom » Sun Jul 05, 2015 10:33 pm

Ergh, I hope that isn't the case. I really wish there were a way to automatically spar every day, too. It's tedious and annoying to have to keep up with it, especially given the apparent very slow skill growth.
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sanchez
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Re: Things that annoy or puzzle you about Cantr

Postby sanchez » Sun Jul 05, 2015 10:36 pm

Maybe the point is that it shouldn't be automatically a goal to max out your chars' fighting ability and strength.
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*Wiro
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Re: Things that annoy or puzzle you about Cantr

Postby *Wiro » Sun Jul 05, 2015 10:37 pm

viewtopic.php?p=528156#p528156

Here is the table. Sparring can be a fulltime task. There's a post, also by Seko, that describes it in some vague detail. I believe you could spar until 40% tiredness and then the skill gains become too low, so you rest (preferably on a bed) and then repeat. This is good because you need to make sacrifices and put in an effort.
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Marian
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Sun Jul 05, 2015 10:41 pm

Thanks for digging that up, Wiro.

sanchez wrote:Maybe the point is that it shouldn't be automatically a goal to max out your chars' fighting ability and strength.


When getting dragged is an automatic death sentence that can happen instantly, at any time, it kind of does make the skill that involves that the most important for any character you care about. I've just been mistakenly believing the weak ones were those that I needed to be the most careful with...when funnily enough it turns out it's actually my much weaker than average char that's the safest of the bunch with far and away the highest fighting skill.
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sanchez
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Re: Things that annoy or puzzle you about Cantr

Postby sanchez » Mon Jul 06, 2015 12:04 am

One of my favourite chars to play spawned weak/awkward (once these were revealed), and has remained that way for most of her nearly 190 years. She’s survived more battles than almost any of my other chars, and her ‘size’ has been an important feature of her character. Even with some more recent improvements (mostly from hunting), I still rp her as tiny. I think it’s important to have diversity in strength, and grinding stats seems poor gameplay in Cantr for most chars.

Marian wrote:When getting dragged is an automatic death sentence that can happen instantly, at any time, it kind of does make the skill that involves that the most important for any character you care about. I've just been mistakenly believing the weak ones were those that I needed to be the most careful with...when funnily enough it turns out it's actually my much weaker than average char that's the safest of the bunch with far and away the highest fighting skill.


There's nothing automatic about this. It's just requires something more interesting that skill/strength. And no char should live forever. I've had strong and weak murdered, and it can be frustrating if you've invested years into them, but death is part of the game, and part of the stories we're all writing cooperatively, even when sad. I find the PvP attitude destructive to that mutual goal.
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Marian
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Re: Things that annoy or puzzle you about Cantr

Postby Marian » Mon Jul 06, 2015 2:56 am

My characters' actual skill at fighting has never had anything to do with how interested they are in sparring or fighting, so I've always considered that more or less a skill to ignore. I'd rather have an expert tool repairer any day.

But now that I've realized it's about a lot more than combat, then yes, it's suddenly become very important to me. It has nothing to do with grinding so forget that it's called fighting if that helps, just picture it as the 'not randomly dying' skill, with it being determined at spawning how vulnerable your character is to someone making them randomly die.

The dragging mechanic is dumb as hell, we all know it, it's just that no one's ever come up with anything better, and so for better or worse the game revolves around it. Wake up one morning on the wrong side of a locked door and you'll realize real quick that nothing else matters.

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