Communities or character types Cantr might be missing?
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- Otherside
- Posts: 569
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Re: Communities or character types Cantr might be missing?
Please play the most amazingly good looking promiscuous Cantrian woman that only likes odd shaped / plain / nerds or midgets and finds 6 foot, shiny haired, muscular, chiselled, deep voiced doofs utterly repugnant.
You speak in every curling wave and sing in every violent breeze.
- Money
- Posts: 929
- Joined: Fri Feb 15, 2008 1:05 pm
Re: Communities or character types Cantr might be missing?
Otherside wrote:Please play the most amazingly good looking promiscuous Cantrian woman that only likes odd shaped / plain / nerds or midgets and finds 6 foot, shiny haired, muscular, chiselled, deep voiced doofs utterly repugnant.
That would be a good time, it would be funny to see the chiseled man beast turned down just for their looks. I also request she makes her views on how ugly he is very explicit and vocally, in a public space. Now that would make me laugh!
- Chroma Key
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- Joined: Sat Apr 24, 2010 11:40 pm
Re: Communities or character types Cantr might be missing?
Money wrote:Otherside wrote:Please play the most amazingly good looking promiscuous Cantrian woman that only likes odd shaped / plain / nerds or midgets and finds 6 foot, shiny haired, muscular, chiselled, deep voiced doofs utterly repugnant.
That would be a good time, it would be funny to see the chiseled man beast turned down just for their looks. I also request she makes her views on how ugly he is very explicit and vocally, in a public space. Now that would make me laugh!
Something very similar has been done before... more than once.
Except the girl wasn't a looker at all. :/
"She could make something sound stupid just by hearing it.”
"For a short moment there, you almost sounded human."
"For a short moment there, you almost sounded human."
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hyrle
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Re: Communities or character types Cantr might be missing?
I'd say I have a pretty good mix of characters. Are some classically attractive? Sure. Are some odd and off-the-wall? You betcha. I usually determine the description from the following:
1) I pick a description that goes with the name I have for my character. My most recent character is named after two real life people, so I modeled his look after what I'd imagine those two mixed together would look like... simply because that's the image evoked in my mind by the character's name. This means I do have some idea as to how the character will look before they spawn - and it goes with their name and pre-spawn "nationality".
2) I pick a size and build that goes with their spawn strength. If they spawned weak, I'm not going to make them sound big. If they spawned strong, I'm not going to make them sound scrawny.
3) Soon after a character spawns and I start figuring out what they'll be doing with their lives, their look takes final shape because I prefer my look to go with the profession. My big strong characters will typically do a lot of manual labor work, whereas my smaller characters do things that are more skill work.
Over time, my character's looks evolve as well, mainly because I think life shapes one's looks a bit.
1) I pick a description that goes with the name I have for my character. My most recent character is named after two real life people, so I modeled his look after what I'd imagine those two mixed together would look like... simply because that's the image evoked in my mind by the character's name. This means I do have some idea as to how the character will look before they spawn - and it goes with their name and pre-spawn "nationality".
2) I pick a size and build that goes with their spawn strength. If they spawned weak, I'm not going to make them sound big. If they spawned strong, I'm not going to make them sound scrawny.
3) Soon after a character spawns and I start figuring out what they'll be doing with their lives, their look takes final shape because I prefer my look to go with the profession. My big strong characters will typically do a lot of manual labor work, whereas my smaller characters do things that are more skill work.
Over time, my character's looks evolve as well, mainly because I think life shapes one's looks a bit.
- Snickie
- RD/HR Member/Translator-English (LD)
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Re: Communities or character types Cantr might be missing?
NancyLee wrote:I do tend to think that also. Plus, I hate godmodding descriptions.
As Snickie, I rather using objective descriptions, it's up to the others characters to decide if my character's appearance and demeanor are attractive or not (and surprising some times, when you picture a character rather ugly and people seem to find it attractive or viceversa).
When I notice someone is seeing my character in a way that I don't, I subtly alter the description more towards my vision.
Example:
"She is clearly overweight."
My character made a remark about her weight. One character near her was like, "Don't say that. You're not that fat, you've got curves." I'm like, "....No she doesn't."
After several variations, I have settled on:
"She is rather fat and it does not sit in all the right places."
...
I basically do the same thing as Hyrle. Name and personality (somewhat interchangeable) come first usually (unless there's an attribute I really really wanted to include in the description, i.e. red hair), then physical description based on both, and then spawn stats. I add details as time goes on and I think of them or things happen. Though my big strong characters don't necessarily spend all of their time mining and doing manual labor.
- NancyLee
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Re: Communities or character types Cantr might be missing?
Snickie wrote:My character made a remark about her weight. One character near her was like, "Don't say that. You're not that fat, you've got curves." I'm like, "....No she doesn't."
After several variations, I have settled on:
"She is rather fat and it does not sit in all the right places."
Nicely played
For me, the most hilarious interpretation was when someone decided that one of my characters was dark skinned because she was from the Spanish speaking area (it was an old char, so I don't remember by heart the description, but I'm pretty sure there was either no reference to her hue or she was fair skinned). As a very pale Spanish (which is not at all weird here in the north), I found it amusing.
The only subject where I tend to be purposely vague is height*; because I think that an ambiguous "taller/shorter than average" actually conveys better what I want to express without going to extremes, since the beholder can apply his/her own scale of what's short, average or tall, depending on his/her own idea or on the rest of chars in the area.
And that "height thing" is one of the little things that amuses me greatly, to see how different our insight can be depending (I guess) on the country the player comes from and our personal range. I remember descriptions that say something like (please no one feel pointed out) "He's a tall man of 1.75 metres" and lead to a fun out-of-cantr discussion with a friend, since that height was kind of short for me while for my friend was very short; or a "Short woman of 5ft 6in", which was average for me while it was on the short side for him. He's not only a tall guy but also lives in the country with the tallest people in Europe so it actually suprised me that our estimates are not that different.
*Edit: And now that I think of it, I believe I will change my habit, since I'm kind of inflicting my own personal sight of the character on the others with the tall/short thing.
“Nothing is absolute. Everything changes, everything moves, everything revolves, everything flies and goes away.”
― Frida Kahlo
― Frida Kahlo
- Money
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Re: Communities or character types Cantr might be missing?
NancyLee wrote:The only subject where I tend to be purposely vague is height*; because I think that an ambiguous "taller/shorter than average" actually conveys better what I want to express without going to extremes, since the beholder can apply his/her own scale of what's short, average or tall, depending on his/her own idea or on the rest of chars in the area.
...
*Edit: And now that I think of it, I believe I will change my habit, since I'm kind of inflicting my own personal sight of the character on the others with the tall/short thing.
Can I ask why? It seems to me like a vagueness on exact height is perfectly permissible. I generally take the vague approach myself, I just don't like tying myself down to a hard number. I personally don't consider anything under 6ft to be tall but I know that just because of my own perspective, if I want to convey that a char is only slightly taller or shorter then their peers I'll just take the vague approach.
- NancyLee
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Re: Communities or character types Cantr might be missing?
Sure! But I might be getting entangled in my own ramblings, since I'm not thinking very straight today, so I apologize in advance if I'm not making sense XD. For me, "tall" means above 6ft also (maybe above 5'10 for women or something like that) and it suddenly hit me that maybe a character that I consider short is perceived as tall by someone else with different standards (or in a town where most characters are either very tall or very short) so I was mulling over becoming more specific when it comes to height if I ever feel like spawning another one. No really strong reasoning behind it further than the fact that I enjoy seeing how other characters perceive mine or if I am fleshing out well what I have in mind for a character.
“Nothing is absolute. Everything changes, everything moves, everything revolves, everything flies and goes away.”
― Frida Kahlo
― Frida Kahlo
- Rebma
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Re: Communities or character types Cantr might be missing?
I was reading through this topic, and just wanted to backtrack to the abuse/abuser convo. I would absolutely love to be on the abused side of things,as I only have once IG and it really shaped the character (See below). Just everyone else chars got with were "good"...too many nice people.
But a few years back I played a woman in KF who the island knew had a propensity for booze, and a brutal temper. She'd been abused and controlled(had a temper but his was worse), and when she got free, she took her control back to the extreme. She had two women that at different times she controlled, one who she got very abusive with. It was beautiful because the abused woman went mad over time, offering at one point to cut her own tongue off as to never be able to say something to anger mine again, and to just be a silent wife (something shed been against at the start of the relationship). The years IG of that were some of my absolute favourite times, so complex on all sides, and I would LOVE LOVE LOVE to be on either side of that again.
But a few years back I played a woman in KF who the island knew had a propensity for booze, and a brutal temper. She'd been abused and controlled(had a temper but his was worse), and when she got free, she took her control back to the extreme. She had two women that at different times she controlled, one who she got very abusive with. It was beautiful because the abused woman went mad over time, offering at one point to cut her own tongue off as to never be able to say something to anger mine again, and to just be a silent wife (something shed been against at the start of the relationship). The years IG of that were some of my absolute favourite times, so complex on all sides, and I would LOVE LOVE LOVE to be on either side of that again.
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
- sherman
- Public Relations Chair/Translator-Finnish (PR)
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Re: Communities or character types Cantr might be missing?
Sounds fun, too bad pirates these days just tend to do kill first ask then... And robbers... well
It would be nice to play bad guy but getting decent weapons and good place is hard.. not to mention risk being killed by other people who can easily chase you down with cars
It would be nice to play bad guy but getting decent weapons and good place is hard.. not to mention risk being killed by other people who can easily chase you down with cars
Don't fight a battle if you don't gain anything by winning.
-Erwin Rommel-
-Erwin Rommel-
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