Back on topic, yes I know it's more realistic for starving people not to be able to walk fast, but in Cantr terms if you're desperately trying to make it to a town where you can gather food, the last thing you need is for the game to make that impossible. Someone who's hungry is just going to get hungrier ad go slower every day, and starting any trip at all without enough food might mean a char is doomed.
So I still don't think hunger should slow you down, though as for injuries slowing you down I'm all for it...except that I don't think it should effect chars in vehicles. (And like hallucinating farmer said, automatic healign would be nice, as long as it was in small enough amounts not to unbalance anything. someone seriously injures should stay seriously injured, but there's no reason a person should be carrying around a tiny scratch for five years.)
Being wounded/hungry should make you walk slower!
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We have been talking about natural healing and bed rest and are waiting for ProgD to have enough time and/or manpower to go ahead with the implementation.
I agree with farmer that this change needs to be balanced out with those two so that it does not make things even harder for the wounded just in the name of realism. I would advocate that this is not added before those two can be put in effect.
I agree with farmer that this change needs to be balanced out with those two so that it does not make things even harder for the wounded just in the name of realism. I would advocate that this is not added before those two can be put in effect.
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