Potholes and road decay

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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fishfin
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Postby fishfin » Fri Jun 23, 2006 2:21 am

I like it.
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Phalynx
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Postby Phalynx » Fri Jun 23, 2006 6:25 am

It would make some kind of sense if there were hundreds of vehicles a day rolling along causing damage but there aren't ... how many decades did roman roads last before repairs were necessary?
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tiddy ogg
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Postby tiddy ogg » Fri Jun 23, 2006 7:05 am

We're back on the general subject of decay, which is, I think, almost universally disliked. But if everything else decays so should roads.
But yes indeed, with all of these things, wear should be proportional to use, not time.
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Peanut
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Postby Peanut » Fri Jun 23, 2006 9:26 am

tiddy ogg wrote:We're back on the general subject of decay, which is, I think, almost universally disliked. But if everything else decays so should roads.
But yes indeed, with all of these things, wear should be proportional to use, not time.


I'd say 25% to time and 75% to use.

That would solve the problem they tried to solve with decay in the first place.
Keeping people from hoarding tools.
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Solfius
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Postby Solfius » Fri Jun 23, 2006 9:55 am

Peanut wrote:
tiddy ogg wrote:We're back on the general subject of decay, which is, I think, almost universally disliked. But if everything else decays so should roads.
But yes indeed, with all of these things, wear should be proportional to use, not time.


I'd say 25% to time and 75% to use.

That would solve the problem they tried to solve with decay in the first place.
Keeping people from hoarding tools.


Sounds about right
Phalynx
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Postby Phalynx » Fri Jun 23, 2006 9:59 am

Fine but I want something realistic like 1 hour repair time for every unit of distance(say 10 pixels) / cantr year... anything else is just madness
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