Build on demand
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
-
Just A Bill
- Posts: 332
- Joined: Sun Dec 05, 2004 2:31 pm
- Location: Southern MD USA
- Chris Johnson
- Posts: 2903
- Joined: Wed Dec 01, 2004 3:26 pm
- Location: East Sussex, United Kingdom
- Contact:
Just A Bill wrote:So if a project requires multiple resources, are you limited to the lowest percentage. For example, lets say your building a bike, have 50% of the iron, but only 25% of the rubber. Can you build half the project or just 25%?
In the example you gave you could build the frame and deal with the tyres later but other types of project could not proceed unless the resources were available in the required ratios - e.g. making pancakes - You can't do all the work with the milk then add the eggs later.
For the sake of simplicity if this was to be implemented then it really would have to be the latter example you gave (of 25%) where you are constrained by the lowest percent.
- Solfius
- Posts: 3144
- Joined: Wed Jul 16, 2003 5:31 pm
-
Just A Bill
- Posts: 332
- Joined: Sun Dec 05, 2004 2:31 pm
- Location: Southern MD USA
- Pie
- Posts: 3256
- Joined: Sun Jun 19, 2005 3:30 am
- Location: the headquarters of P.I.E.
Actually, i disagree. Not with the food thingy.... with the 25% thingy. You should be able to make the bike to the total persintage of materials you have.
Pnumerical Intuitiong Engyn
Paranormal Investigation Exorsism
Porcupine Interspecies Extra_poison
Pick In Enter
... The headquarters of P.I.E.!!!
Paranormal Investigation Exorsism
Porcupine Interspecies Extra_poison
Pick In Enter
... The headquarters of P.I.E.!!!
-
Just A Bill
- Posts: 332
- Joined: Sun Dec 05, 2004 2:31 pm
- Location: Southern MD USA
- Mykey
- Posts: 954
- Joined: Fri May 12, 2006 8:00 am
- Location: Berne, IN
- MrPenguin589
- Posts: 391
- Joined: Sun Sep 04, 2005 11:07 am
- Location: Newport Beach, CA
- Contact:
- N-Aldwitch
- Posts: 1771
- Joined: Thu Mar 16, 2006 1:48 am
- Contact:
Back on topic:
A lot of Cantr would have to be rewritten and reprogrammed just to add in the ability to work on certain parts of an item, though with singular-resource based objects like buildings, it'd be much faster and easier to implement.
A lot of Cantr would have to be rewritten and reprogrammed just to add in the ability to work on certain parts of an item, though with singular-resource based objects like buildings, it'd be much faster and easier to implement.
Nakranoth's "evil" character says:
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
"Thief! That's terrible! *shakes his head* That would hurt people's feeling if I did that."
http://www.sylorn.com - Free MMORPG in development.. need help.
- Kael
- Posts: 68
- Joined: Fri May 05, 2006 11:48 pm
.
So start by implementing the singular buildings and then complete the buildings. The continue on with simple ships to the more complex ones. And then from there whatever needs to be implemented.
It doesn't all have to implemented all at the same time, so instead do little segments. Personally I think only Buildings and certain ships/vehicles should have this ability.
It doesn't all have to implemented all at the same time, so instead do little segments. Personally I think only Buildings and certain ships/vehicles should have this ability.
- Pie
- Posts: 3256
- Joined: Sun Jun 19, 2005 3:30 am
- Location: the headquarters of P.I.E.
-
Phalynx
- Posts: 2324
- Joined: Mon Dec 26, 2005 12:12 am
- Location: Middle England
- Contact:
- Kael
- Posts: 68
- Joined: Fri May 05, 2006 11:48 pm
- Solfius
- Posts: 3144
- Joined: Wed Jul 16, 2003 5:31 pm
Who is online
Users browsing this forum: No registered users and 1 guest
