Gathering limit based on Resource Scarcity

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Bubba
Posts: 51
Joined: Mon Dec 20, 2004 8:52 pm
Location: FLA USA

Postby Bubba » Fri Sep 09, 2005 10:50 pm

Jos Elkink wrote:That goes back to having specific resources for specific slots ... to see why I disagree with that, check out earlier discussions on the resource gathering limit ;) ...


I think you might have missed my point.
There would only be a greater chance that a resource might show up based on land type. But is only a chance and it may never show up.

This could allow resources to move around the world to be gathered but at the same time limit the availablity because once it was gone from a town it might never come back. It could be replaced by something better but with a limited supply. Thus engouraging trade by creating a demand.

But there would be drawbacks as well, I could just see a town digging up stone for a building and ending up short and being mad that they do not know where to go get the rest. And you would not be able to count on a resource being there when you got to a town, it might have all been gathered.
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Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Sat Sep 10, 2005 12:22 am

Nah, that would prevent societies from developping too much around one resource.
Personally, I like seeing the similarity between all of the "hematite forests", "farming harbours", and such.

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