Jos Elkink wrote:That goes back to having specific resources for specific slots ... to see why I disagree with that, check out earlier discussions on the resource gathering limit...
I think you might have missed my point.
There would only be a greater chance that a resource might show up based on land type. But is only a chance and it may never show up.
This could allow resources to move around the world to be gathered but at the same time limit the availablity because once it was gone from a town it might never come back. It could be replaced by something better but with a limited supply. Thus engouraging trade by creating a demand.
But there would be drawbacks as well, I could just see a town digging up stone for a building and ending up short and being mad that they do not know where to go get the rest. And you would not be able to count on a resource being there when you got to a town, it might have all been gathered.

