creepyguyinblack Said...
That's probably some error or miscalculation with the flatter, or before values were adjusted. On average things should repair about 5-10 times as fast as they decay (not giving precise values).
Thats where I got the ratio, he could be incorrect, but he sounded like he was in the know and giving us a range so as not to create a CRB. If he is not a member of the prog dept or otherwise in the know, I'll withdraw my earlier comments.
My comments were talking about the "Average Cantrarian", now if you have a lackey, perhaps you can have 10-20 items while your lackey has none, but the average will still work out to 5-10 per person.
As to when you repair an item, that shouldn't matter, if you wait twice as long to repair it you will have to spend twice as long in the repair. What matters is how much decay you can remove per hour of repair.
This feels like a back door attempt to force specialization, since after your weapon and shield you can only really be productive with one or two more items (you can maintain more, but then never have time to use them) thus you are only efficient at one or two things and would be better off trading for the other things.
I have actually had the most problems with characters who are members of fairly large organizations as they, in general had a higher item/person ratio than the others.
As to the length of the year, I am aware how long a year is and think this contributes to the problem, as humans we think it is reasonable for an item to decay a substantial amount in a year, and also reasonable that it should take a day or two(or 8 hours or whatever) to repair it, so an unrealisticly low ratio is thougth ok. I used a real life example so as to illustrate how rediculous the ratios suggested really are.
I would love to see a graph of how cantrarians spend their time, perhaps a line graph with the percent of time they spend, gathering food, gathering healing food, gathering other materials, manufacturing things, resting/doing nothing, traveling, and repairing items. It would be interesting to see how the trends have changed over the last several cantr years. I suspect we'll see a huge jump in repair time at the expense of just about everything else. Also it would be interesting to see how degraded the average item is over the same period of time, to see if we are keeping up with maintainance at a sustainable rate.