Tiredness
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The Industriallist
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2% daily fatigue recovery would explain why my characters don't seem to be getting any better...that is rather slow.
If you've determined the correct number, I would consider that a pretty bad problem. With those numbers it looks like you get more than 5 days recovery time for a day of woodcutting, for example.
If you've determined the correct number, I would consider that a pretty bad problem. With those numbers it looks like you get more than 5 days recovery time for a day of woodcutting, for example.
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- Pirog
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The Industriallist
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Well, slowing down the resource-death of the universe isn't really a significant purpose...need to stop it entirely (with item deterioration, which is coming!)
I don't mind 'slowing down'. But...if, in fact, you gain tiredness as fast as appears to be the case, and you lose it at the 2% a day that I referred to, sustainable productivity has been cut to near nothing.
If you examine what I wrote...simplifying slightly, that leads to 100g of wood daily as the maximum sustainable production. With an axe. If that's correct, I think (I hope) you would agree that it's not right.
Also, assuming that recovery rate, a person can only really fight once every 2.5 years.
I don't mind 'slowing down'. But...if, in fact, you gain tiredness as fast as appears to be the case, and you lose it at the 2% a day that I referred to, sustainable productivity has been cut to near nothing.
If you examine what I wrote...simplifying slightly, that leads to 100g of wood daily as the maximum sustainable production. With an axe. If that's correct, I think (I hope) you would agree that it's not right.
Also, assuming that recovery rate, a person can only really fight once every 2.5 years.
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- Pirog
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I think you are blowing it out of proportion...do you have to be involved in combat every day?
I have characters doing everything from gathering stone to rice, smelting iron, buildings ships, making clothes etc. and their bars haven't even moved.
I have 2 out of 15 characters that are not at full energy.
One is training combat (attacking others) combined with hunting. She is the most tired, and her bars seems to be at least 7/10 full.
She has stopped working for a while to regain her energy...as you should if you spend your days hunting and training combat.
The other one is combining food gathering with hunting 2-3 animal types every day...I would say her bar is at least 8/10 full.
That isn't much fatigue at all. I don't even understand how you can deplete your energy as much as you seem to do...
I have characters doing everything from gathering stone to rice, smelting iron, buildings ships, making clothes etc. and their bars haven't even moved.
I have 2 out of 15 characters that are not at full energy.
One is training combat (attacking others) combined with hunting. She is the most tired, and her bars seems to be at least 7/10 full.
She has stopped working for a while to regain her energy...as you should if you spend your days hunting and training combat.
The other one is combining food gathering with hunting 2-3 animal types every day...I would say her bar is at least 8/10 full.
That isn't much fatigue at all. I don't even understand how you can deplete your energy as much as you seem to do...
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The Industriallist
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Every day? No. Every 10 days? I should say so. Every 20 certainly. 50 days is an incredible amount of time.
But the questions is how long it takes the bars to empty, not how long they take to fill. I don't know how long that is. But if you need 2 years to get back to full function with your 80% tired character...wouldn't you see that as a problem?
I actually think that I've got evidence that it's a lot faster than the 2%, though. So it's probably non-problematic, really.
Now that's interesting. I had a character who more or less filled his bar in a few days of collecting wood. I think tiredness may be a 'per project' thing...which is a bit of a glitch if true. Are your non-tiring people working on short (hourly or so) projects, or long ones?
But the questions is how long it takes the bars to empty, not how long they take to fill. I don't know how long that is. But if you need 2 years to get back to full function with your 80% tired character...wouldn't you see that as a problem?
I actually think that I've got evidence that it's a lot faster than the 2%, though. So it's probably non-problematic, really.
I have characters doing everything from gathering stone to rice, smelting iron, buildings ships, making clothes etc. and their bars haven't even moved.
Now that's interesting. I had a character who more or less filled his bar in a few days of collecting wood. I think tiredness may be a 'per project' thing...which is a bit of a glitch if true. Are your non-tiring people working on short (hourly or so) projects, or long ones?
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But the questions is how long it takes the bars to empty, not how long they take to fill. I don't know how long that is. But if you need 2 years to get back to full function with your 80% tired character...wouldn't you see that as a problem?
Yes, a huge problem. But I know it doesn't work like that since I have had characters with 80 % energy that are now back at full strength.
Now that's interesting. I had a character who more or less filled his bar in a few days of collecting wood. I think tiredness may be a 'per project' thing...which is a bit of a glitch if true. Are your non-tiring people working on short (hourly or so) projects, or long ones?
Usually I organize projects per day with repeats...but the ship builder and the tailor obviously have projects that takes more time.
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- Jos Elkink
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Pürkel
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My character worked on digging mud on an hourly project for 3 days and had about 90%
tiredness on the day 1001. Since then, he hasn't done anything and the current tiredness is at 76%. Should I report this as a bug, or is this the way is suposed to work ? The previous posts are confusing me about this.
Another character of mine worked on farming potatoes for 5 days on an daily project and has only 5% tiredness.
I mean, the difference between these two characters is surely not realistic or resonable.

Another character of mine worked on farming potatoes for 5 days on an daily project and has only 5% tiredness.
I mean, the difference between these two characters is surely not realistic or resonable.
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The Industriallist
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Between hour 4 and right now, I had one character recover exactly 2% (from 7.5 to 5.5) tiredness. Does have a few (must have been less than 5...didn't eat the day before) % hunger, which could have something to do with it, but...unless recovery is twice a day, I'm concerned. I've already laid out the reasons above.
I'll be watching over a few days to see if the recovery increases on days without any tiring action, or things like that...
I'll be watching over a few days to see if the recovery increases on days without any tiring action, or things like that...
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The Industriallist
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Idle...I do have a reasonable understanding of experimental technique...
The last action taken was to hit himself (at 50%), mainly for practice...that's also what put him up to 7.5% from no tiredness.
That might not be true...he may have steered a ship in between...I don't think that causes tiredness, but it's concievable...
The last action taken was to hit himself (at 50%), mainly for practice...that's also what put him up to 7.5% from no tiredness.
That might not be true...he may have steered a ship in between...I don't think that causes tiredness, but it's concievable...
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Pirog wrote:One is training combat (attacking others) combined with hunting. She is the most tired, and her bars seems to be at least 7/10 full.
She has stopped working for a while to regain her energy...as you should if you spend your days hunting and training combat.
Why? Surely if she helped out on someone else's very long project and then stopped before the end of it, she should be allright. The current system appears to penalize short repeats and fighting humans. Most of my characters have by now cured themselves altogether of any major tiredness.
My biggest gripe is the extreme variation in their hunting skills, ranging from 27 with a bone spear to 6 with the same weapon (neither being tired or damaged). And the low-end results simply aren't improving. This is excessive and absurd.
This has in effect ruined several of my backwoods types, including Zaro. Just because he was spawned in Kriff does that have to mean he's doomed to be a wimpish little carrot farmer for life?
Several of them are close to suicidal, in fact.
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- Bran-Muffin
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One of my characters dragged about three people into some buildings back on day 1000, he hasnt worked since, his tiredness shot up over 50%
Lets say his tiredness bar was at about 59 out of 100... its its now day 1005 and his tiredness bar is at about 51. With how i have it figured it will take over an irl month before my character is ready to do anything again.
Lets say his tiredness bar was at about 59 out of 100... its its now day 1005 and his tiredness bar is at about 51. With how i have it figured it will take over an irl month before my character is ready to do anything again.
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