Weapon Discussion

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

Postby The Industriallist » Mon Oct 25, 2004 5:41 am

Agar wrote:I'd like the blowdart pipe, if it did any damage. But, I imagine the ingrediants for that are only found on new lands...
Just wood and iron I think, and it's been around forever...
"If I can be a good crackhead, I can be a good Christian"

-A subway preacher
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Agar
Posts: 1687
Joined: Tue May 11, 2004 7:43 pm

Postby Agar » Mon Oct 25, 2004 7:11 am

...

I know wood and iron have been around forever as has the blowdart pipe (or at least for quite soem time)

What I didn't state clearly, my fault, would be that I would LOVE to dip those darts in some evil, vile, viscous, all-consuming, and especially painful, posion!

And the posion ingrediants are likely on some remote and never to be found new island with 2 or even 1 city on it. So ... no uber-blowdart pipe for me... :(
Reality was never my strong point.
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Pirog
Posts: 2046
Joined: Wed Jul 23, 2003 8:36 am
Location: Gothenburg, Sweden

Postby Pirog » Mon Oct 25, 2004 11:20 am

Yes, poisons (and antidotes) would be very welcome.

I would also want markings on a dead body if it was killed violently...
Eat the invisible food, Industrialist...it's delicious!
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The Sociologist
Posts: 878
Joined: Mon Sep 06, 2004 11:54 pm

Postby The Sociologist » Mon Oct 25, 2004 1:25 pm

I believe there's a bug in how the atlatl dart is defined. As of now it's asking for 1 gram each of what should surely be two objects, not resources.

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