Dice and Chances

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Antichrist_Online
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Postby Antichrist_Online » Thu Aug 19, 2004 2:19 pm

You could use small bones to make the dice, in a simialr way to the roman games played with bone counters.

Tarot cards would be more useful if they could be dynamically named, so the person could call one the death card, the knight of blades, the prisioner, the shield etc.
Revanael
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Postby Revanael » Thu Aug 19, 2004 2:30 pm

There's no 100-sided dice in RL.

You roll two d10 instead.

I'd say a d6, and a d10 should probably be enough.
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Anthony Roberts
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Postby Anthony Roberts » Thu Aug 19, 2004 2:36 pm

Rev, you do not know me.

I am "Anthony the GameMaster Wizard" of the D&D games that I play at the local Games Workshop. I know ALL about rolling #d#+-# and such. And, yes, there is a such thing as a 100 sided dice. Here is a picture:

Image
-- Anthony Roberts
Antichrist_Online
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Postby Antichrist_Online » Thu Aug 19, 2004 2:41 pm

Is there a need for such complecated dice? We could start with simple six sided ones and coins as an experiment, then expand the number of dice and chance items afterwards, if they work.

Also a slight irrelevent question but what do you use a d100 for in d&d?The highest damage I've ever seen was a 5d30 attack by a very high level mage.
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Anthony Roberts
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Postby Anthony Roberts » Thu Aug 19, 2004 2:48 pm

A d100 is used for percentage checks, mainly, since using 10d10 you can only get 10 to 100 (So, you can't get 1, 2, 3, 4, 5, 6, 7, 8, or 9). Some people use 1d10 and multiply that by 10 to get a percent, but that also has the same problem. The d100 dice allows all numbers spanning from 1 to 100.
-- Anthony Roberts
The Industriallist
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Postby The Industriallist » Thu Aug 19, 2004 3:07 pm

Um, Revanael is right. Mostly, anyway... roll 1d10 for the tens digit and 1d10 for the ones digit. Then add 1 if you want numbers 1-100 instead of 0-99. Though I guess, from your picture, that the fabled d100 does exist. Most people don't have them, though.
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Revanael
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Postby Revanael » Thu Aug 19, 2004 4:28 pm

Mostly, a d100 refers to the method of rolling 2d10 described above, in my experience...
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Anthony Roberts
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Postby Anthony Roberts » Thu Aug 19, 2004 6:20 pm

Ahh, two d10s could be used, but not all Cantr players will be familiar with this tastic. It's not like a d100 dice will cause the game to crash it if were added.
-- Anthony Roberts
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Drag_lag_and_frag
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Postby Drag_lag_and_frag » Thu Aug 19, 2004 6:22 pm

haha that is true *rolls dice and other comp explodes* ...uh oh
:cry:
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swymir
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Postby swymir » Sun Aug 29, 2004 10:40 am

I have always liked the idea of making a casino. In fact a long time ago a few games were created in Klojt. One of my favorite towns back in the 600s. Haven't seen it recently. It involved a bunch of envelopes and taking the right one with the note inside. I don't think it caught on but it was a good idea. There was also tag and pass the gas.

As for the d100 dispute I always thought it worked by rolling 2 d10s one for the tens and 1 for the ones. Then if you rolled to 10's it equaled 100. This gives you a range of 1-100 just like a d100. However I also see no problem in creating a d100 die most things in the game take time to program. And I think chance objects would be a nice addition as it really shouldn't take too long to program maybe a few days at the most if there was someone who felt like taking an initiative to just get it done. Not saying the program department doesn't work, it should be a lot easier then say programming a new weapon or shield. I have made chance programs all the time in less then 10 minutes. Of course my programming was very crude and I didn't have to worry about adding it to an object that can move around in virtual space.

Then again I'm usualy proved wrong in a few hours.
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Anthony Roberts
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Postby Anthony Roberts » Sun Aug 29, 2004 12:31 pm

Actually, making a shield or weapon is done by the Resources Department, because it's just as simple as pressing a button, typing in a few things, and taadaa - done. :P
-- Anthony Roberts
Appleide
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Postby Appleide » Mon Aug 30, 2004 6:27 am

Why do you need a d100 dice anyway? 2D10s work fine enough....
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Anthony Roberts
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Postby Anthony Roberts » Mon Aug 30, 2004 3:24 pm

It's just so much easier, really. You could roll 2d10 (Assuming they're 0 to 9 dice, and not 1 to 10), to determine the 100's, but... not all Cantarians are D&D/Whatever guru's, so they may not be familiar with that tactic. It's just easier with that extra, single, dice.
-- Anthony Roberts
swymir
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Postby swymir » Mon Aug 30, 2004 5:48 pm

That's right 10 sided dies have a a 0 not a 10, but it's still the same thing. Just cheaper to build if you want to get so techinical in this you could program how a classic 6 sided die is not perfectly ballanced due to the indentations therefore you have a better chance of rolling a 6 then any other number, but as I have said before we don't have to make Cantr EXACTLY like the real world where everything has to be perfect in order it to be a good idea. You could make a d1000000000000 on cantr and as long as the characters accept it, it becomes reality even though a d1000000000000 could (probably) never exist unless someone had a lot of time and a really big die.
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Antichrist_Online
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Postby Antichrist_Online » Mon Aug 30, 2004 5:52 pm

I have a d3000, dunno why, it was part of a joke ages ago. But the sooner we have dice the better.
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