Postby Bmot » Wed Oct 22, 2014 1:08 pm
I really like Doug's idea about manufacturing and skill affecting item quality. Personally, I'd even make it more extensive, making some (not all) items available just for people that have a certain minimum skill level.
Say I'm constructing tools, I'm quite sure I could make a fine stone hammer, but no chance I'm building a soldering iron, at all. Now, I'd say a soldering iron is one of the most complicated tools in game, so lets say you can only build one if you're a skillful toolmaker.
I think that would really stimulate game economy, and make the game feel more realistic too, which is good in my view.
Also, it might not be a bad idea to make ticks happen a lot more often, (without changing the total speed of progress). If you double the number of ticks, but half the advancement each tick, the game balance won't be disturbed at all, but it would make some things more interesting, maybe. It would make it easier to "micromanage" if you want, without making it a need. Also, this would make it less of a problem if you miss a tick. I think ticks are too exploitable right now.
Richard Dawkins wrote:We privileged few, who won the lottery of birth against all odds, how dare we whine at our inevitable return to that prior state from which the vast majority have never stirred?