Babies and children

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
Pirog
Posts: 2046
Joined: Wed Jul 23, 2003 8:36 am
Location: Gothenburg, Sweden

Postby Pirog » Fri Aug 15, 2003 4:45 pm

David Goodwin>

I like the idea about the babies transending the 15 charcter limit.
That would perhaps motivate people into getting children in the first place.

Still, I think it should be a project...some couples perhaps don't want children, other maybe want to play barren characters.

Just having them pop up once in a while will also spoil the feeling about the child...it won't be YOUR child, it will just be a child...
Meh
Posts: 2661
Joined: Wed Jul 16, 2003 10:13 pm
Location: Way away from TRUE staff abuse

Postby Meh » Fri Aug 15, 2003 5:43 pm

It would be they're child and maybe an oppritunity to have something more valuable than steel in the game.

Two mountain plants and borax {found in playa lakes {desert lakes, lakes that shrink rapidly}.

http://www.the-south-asian.com/Sept2000 ... ontrol.htm

http://mineral.galleries.com/minerals/c ... /borax.htm
Missy
Posts: 2467
Joined: Mon Jul 21, 2003 9:12 am
Location: Pennsylvania

Postby Missy » Fri Aug 15, 2003 5:43 pm

Again..I agree with Pirog.

Having them just spontaneously appear would really spoil the rp! At least as I forsee it.....When I see a char who is a baby for a char (in the rp sense ) My char doesn't have any mother instinct to take that char under her wing....cuz it isn't hers. (Mostly because I know that that char really isn't a child LOL) But still....
I think you get my point...
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Fri Aug 15, 2003 8:35 pm

I thought that you need 2 adults participating with each other to have the chance to have a child was a given?
Wim van de Griendt
Posts: 865
Joined: Mon Jul 14, 2003 1:59 pm
Location: Borne, the Netherlands
Contact:

Postby Wim van de Griendt » Sun Aug 17, 2003 1:04 pm

A lot of ideas mentioned here are already on the list of being implemented in the future.
- People can start a relationship and have x chance of getting a baby (I do not know if they should perform an act or not). They will get a baby if new players have started a new character as baby.
- Players can decide if they want to start a 20 year old or a baby), but if they want to have more then 15 chars, they must start with babies.
- New babies will get scrambled events on their screen (and maybe only from what their parents say). When words are mentioned a lot, then they will become visible on the events screen (and then the baby has learned that word). And a similair system will be used for the parents, to learn to understand their baby.
If you want to know more about this, look inside the archive of the cantrIIgroup in yahoogroups.
"Science is organized knowledge. Wisdom is organized life." -- Immanuel Kant
User avatar
watermelonnose
Posts: 104
Joined: Sat Jul 26, 2003 6:49 am

Postby watermelonnose » Sun Aug 17, 2003 5:20 pm

I think it would be better for the baby to be played by someone other than the parents, but until say 10? years old was somehow tied to one of the parents. Maybe the parents could have an object "child leash," which would tie the child to that character, that they could pass between themselves or even a baby sitter. the leash object couldn't be dropped on the ground or given to a minor. The child couldn't run off on its own! The parents should also have some control on restraining the child from doing anti-social things etc.
Meh
Posts: 2661
Joined: Wed Jul 16, 2003 10:13 pm
Location: Way away from TRUE staff abuse

Postby Meh » Sun Aug 17, 2003 8:00 pm

I think a lockable "play pen" might be better than a leash. Maybe it could be like a transport. You can still hear and talk but can't work objects outside a transport.
User avatar
Pirog
Posts: 2046
Joined: Wed Jul 23, 2003 8:36 am
Location: Gothenburg, Sweden

Postby Pirog » Sun Aug 17, 2003 11:08 pm

I don't like the idea of switching players...the child would seem totally schizo.

Either there should be a "I want to play a baby"-pool or one of the parents should control it...and that could be randomized.

Wim>

The idea of the child learning to speak by memorizing words that are uttered is nice, but it would never work.
Not a single child would learn how to speak like a normal person before the age of forty :)
User avatar
jeslange
Posts: 2719
Joined: Tue Jul 15, 2003 2:54 pm

Postby jeslange » Sun Aug 17, 2003 11:26 pm

I don't think we should have the child "bound" somehow. If you're kid wanders down a path, you (and hopefully your neighbors), will have to go scold them and make them turn around and all that stuff. Authority and discipline will add alot to the game. Of course, you could always lock your kid inside if they were being a little brat.
User avatar
jeslange
Posts: 2719
Joined: Tue Jul 15, 2003 2:54 pm

Postby jeslange » Sun Aug 17, 2003 11:29 pm

It seems like one person should be able to drag a child without any help. Can we implement that when kids are added to the game?
swymir
Posts: 1173
Joined: Thu Jul 17, 2003 5:07 pm
Location: Cape May, New Jersey

Postby swymir » Mon Aug 18, 2003 12:31 am

I can see the laws appearing in cities now. "Do Not Abuse Your Children"
User avatar
thingnumber2
Posts: 661
Joined: Fri Jul 25, 2003 12:31 am
Location: TN
Contact:

Postby thingnumber2 » Mon Aug 18, 2003 2:07 am

All these ideas are great, but I kinda like the idea of everybody starting as a baby, It would make cantr more realistic, although I can see the bad parts of that, so how bout this. If a couple is waiting for a baby than you start as one, if nobody is, than they start as a child, maybe 10- 13. That way everyone starts at least slightly less powerful than normal. I dunno, maybe this idea has already been said I dunno.
Wim van de Griendt
Posts: 865
Joined: Mon Jul 14, 2003 1:59 pm
Location: Borne, the Netherlands
Contact:

Postby Wim van de Griendt » Mon Aug 18, 2003 7:49 am

If you want to be able to drag a baby, we should keep the weight of the baby at a low value. And let it increase say x kg per year. Just like it can carry x00gr a year extra.
"Science is organized knowledge. Wisdom is organized life." -- Immanuel Kant
User avatar
swampthing_bob
Posts: 39
Joined: Tue Jul 15, 2003 6:06 pm
Location: some where in Montana

Postby swampthing_bob » Mon Aug 18, 2003 9:25 am

I think someone else should play your baby. If one of the parents play as the baby wouldn't they be breaking the Capitol Rule?
Don't make me angry
Wim van de Griendt
Posts: 865
Joined: Mon Jul 14, 2003 1:59 pm
Location: Borne, the Netherlands
Contact:

Postby Wim van de Griendt » Mon Aug 18, 2003 9:31 am

No, it is not breaking the capital rule, but it is very tempting. It is more like having 2 chars on the same location, but now they are related. The baby should still be played like an individual and that is hard when one of the players is the baby.

But the situation here discribed is only hypothetical, because when babies are implemented, they will be played by a different player then the parents. That decision is already taken when we ended the first of the several discussions on this subject.
"Science is organized knowledge. Wisdom is organized life." -- Immanuel Kant

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest