Cancelling abandoned projects after 15 years

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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theguy
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Postby theguy » Tue Dec 29, 2009 10:11 am

I think if project owner is present then you should not be able to cancel it
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Postby Piscator » Tue Dec 29, 2009 10:59 am

catpurr wrote:Suggestion: Either someone is working on the project or it is robable. Owner present or not.


This would effectively mean that the only way to keep your resources save would be to keep ithem in your inventory, at least if you don't have all the resources for a project yet. Considering how easy it is to just grab a pile of resources and run off, that doesn't seem like a good idea.
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Postby Joshuamonkey » Tue Dec 29, 2009 3:17 pm

I agree with €e$y and Seko, but Seko, is this reasonably possible to do?

Suggestion: Either someone is working on the project or it is robable. Owner present or not.


People taking things out of my projects while I'm putting resources into it? (Don't underestimate activity) No thanks. Now that I think about it though, someone could take out the resources while the owner went to a storage to get resources for it. This is why a time requirement is important. But even with that, the owner should be gone. If you have a disagreement with the owner's project, drag them away.

Also, I wanted to add that some abandoned building projects have CRBish names, and are worth getting rid of. (Seko, remember the old building projects in Mulof (north)?)
Last edited by Joshuamonkey on Tue Dec 29, 2009 6:28 pm, edited 1 time in total.
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Postby SekoETC » Tue Dec 29, 2009 4:39 pm

If there was a 15 year limit, then people would have to wait 15 years to clear out sabotage and the majority of Cantrians don't survive that long, so by the time someone was artifically able to remove materials from a sabotage project, it wouldn't be the same person as the one who lost the resources. That's why I think that if the owner of the project leaves the location or gets killed, the resources will become free for grabbing. But it should also be possible to hire someone to guard the project if you have to leave (or neighbors could look after each others' property). Hence the guarding option. The older suggestion of moving project ownership to another person would also cover it but then you couldn't have several people guarding the same project.
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Postby Joshuamonkey » Tue Dec 29, 2009 6:30 pm

You're right. Would the guard have to accept it though? (It's not like you have to accept people handing you stuff...)
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Postby SekoETC » Tue Dec 29, 2009 9:02 pm

I think guarding and shifting project ownership should be handled as two different suggestions. Another question is whether the owner of a project would always be considered to be guarding it and couldn't drop it short of leaving the location. I think that would be a bit unnatural. What if for example you were locked up and started a junk project to get rid of resources. Then the people who locked you up would say "let us have those resources or we'll cut you up" and you couldn't leave the room because it was locked, yet you couldn't stop guarding it or hand over ownership to someone else? Edit: Although I just realized you could still remove resources since it was your own project, but lets say another prisoner also started guarding it?
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Postby Piscator » Tue Dec 29, 2009 9:22 pm

Well, if we had the option to work on a project even though not all resources are present, working on could very well count as garding a project. After all you can work on a project without having all necessary tools, so why not without having the necessary materials.

This system would of course prevent you from working on anything else, so it's probably not such a good idea after all.
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catpurr
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Postby catpurr » Wed Dec 30, 2009 3:40 pm

Piscator wrote:
catpurr wrote:Suggestion: Either someone is working on the project or it is robable. Owner present or not.


This would effectively mean that the only way to keep your resources save would be to keep ithem in your inventory, at least if you don't have all the resources for a project yet. Considering how easy it is to just grab a pile of resources and run off, that doesn't seem like a good idea.


Well thats what a lockable ressource hut is for. Ever noticed at any real construction site? They build a hut first, then lock it to keep stuff in safe when they go to sleep at night. Yes the game enginge through projects should not magically keep ressources safe, either guard a construction site (by working on it), or risk the ressources to be stolen. If you do not have all the ressources yet it should not be wise to start a project yet.

To finetune stuff that is already worked into the project should not be removeable, that is if the project is 50% done, 50% of the ressources must have been used up already, you could take out 50% of the stone for example if 100% were added to it.
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Postby catpurr » Wed Dec 30, 2009 4:54 pm

Joshuamonkey wrote:People taking things out of my projects while I'm putting resources into it? (Don't underestimate activity) No thanks.


I agree this on the other hand should not be possible. How about a little delay, after 1 day nobody working on the projects, the ressources not yet used in the progress so far can be scavanged.

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