great walls

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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The Hunter
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Postby The Hunter » Mon Mar 08, 2004 12:30 pm

Still, I'd love to have a wall surrounding all existing buildings aswell as resources... Cantr is not RL and RL rarely fell victim to massacres. (Not if regarding the pace of this game)

I'd be a huge project though, like 250.000-500.000 stone needed and 500 day's of labour, making it a project fit only for metropoles and only if everyone coorperates.

To make it fair and to avoid the possibility that every trailerpark ingame is walled within a year, the resources could be colled outside too.

It'd be nice if the gates could be breached in the future. IMHO it wouldnt require some sort of neewly created siege engine, a project using regular weapons would doo, but taking quite some time, like a RL medeval siege.
It would definatly add to the game, and prevent massacres like in Cantr City where a blooming metropole has been "dastroyed" by 2 ppl. :evil:

Gives some cities something to do aswell. :D
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quidit
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Postby quidit » Mon Mar 08, 2004 4:35 pm

:D Alas..Someone who agrees with me!
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Postby Meh » Mon Mar 08, 2004 5:13 pm

If your going to go down this path...

What is left in the orginal location?

If you have all the resources behind a wall do all the resources still exist outside the wall?

Most segies were won by starving the people out.

There is a possibility that massacres would be more selective if large weapons and sheilds were visibile.

If the goal is to prevent massacres by small bands using locked buildings...

1) A small battering ram that weight 14,000 grams made of stone or wood. Using the twice the amount of force required to drag a dead body.
2) Dragging from the trails
3) Disarm - twice as much people required as normal drag. All possessions on person drop to the ground.

That should allow for defense while not opening up more holes.

The battering ram is easy to get but hard to carry around.

Dragging from the trails still requires multiple people.

A band of unarmed people could come into town and get all the weapons. ¡viva la revolution!
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quidit
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Postby quidit » Mon Mar 08, 2004 6:01 pm

The original location would be the same city just a wall around it with a gate at each path and of course the resources would still exist outside the wall in other towns that did not have walls or if someone takes them outside the walls. The game would basically be the same it would just have a gate at each path into a city so that they would have more control over their resources and the people that entered the city.

I also think that if this was put in then so should a battering ram that is a good idea would add more to the game. both of these things would take a great deal of recources and people to get done though.

I think we need more things in game that can not be built or moved without the need for large groups of people,but objects that would really add a great deal of power to a city or make life in the city easier.
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Postby XBL » Mon Mar 08, 2004 6:13 pm

I think a wall would be nice, yes... but not a wall that also surrounds the recources. But maybe only the buildings? Something like a castle, with some houses scattered around within the wall... It looks like a building with a lot of buildings within it, but now you can also build this wall later.

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Bran-Muffin
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Postby Bran-Muffin » Mon Mar 08, 2004 6:17 pm

thats the basic idea me thinks, Xbl.
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The Hunter
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Postby The Hunter » Mon Mar 08, 2004 6:22 pm

The walls would only enclose part of the resource locations... So everything would be collectable inside aswell as outside. And yes, most sieges were won by starving the target city, but not in Cantr, OK? Most medievel RL citizens wouldn't survive on 90 grams of rice...

And I'd hate to sie large siege weapons in Cantr, unless they were to be used for destroying buildings, hmm, not even then...

Massacres would still be possible. The difference is that the evil-doers either have to be well organised to breach the walls (gate) or be inside already, maybe even by treachery. That'd add a lot to the game, especially the need to work together. And that's what Jos likes to see, right? (I do).
(Maybe the citizens could escape outside of the wall, locking the attackers in, the defenders would have some time to organize).

Anyway, as long as the pointless massacres by 2 ppl are prevented or even just made a bit harder.
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Postby new.vogue.nightmare » Mon Mar 08, 2004 6:59 pm

A wall in a city shouldn't enclose the entire location..the way I see it, the city is something in the location, so it should be possible to be in location "Tircqi" but not in the actual city, for example. This way, you could actually have multiple walled city-fortresses at the same location.
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Spider
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Postby Spider » Tue Mar 09, 2004 1:26 am

How about the wall gets the resource but every now and then they have to re-plant the stuff and so that means going outside and you can only get like fresh seeds, even though there not in the game....AND THEN THEY HAVE TO WAIT FOR A WHILE, LIKE TEN 10 DAYS AND THEN CAN ONCE AGAIN GET STUFF....so stuff like stone and wood never really needs to be replace......i don't know, just throwing some stuff out there.....sorry about the caps, didn't mean to.
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Postby Pie » Mon Aug 01, 2005 3:40 pm

alighty.. instead of making my oun post.. i will do this..

How about if you could just build a wall around sertain buildings.. like.. just a town hall.. or you could build a wall around other buildings. you could get on top of the wall and see farther.. and shoot long ranged whepons.. like a bow.. or throuing star.. at people in the town.. and you could build more buildings inside of the wall. if this is implemented properly.. it will become AWESOM!

JUST THINK OF THE FUN!
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Surly
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Postby Surly » Mon Aug 01, 2005 3:53 pm

Pie wrote:you could get on top of the wall and see farther..
You really want to see further, don't you Pie? :roll:

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Pie
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Postby Pie » Mon Aug 01, 2005 3:56 pm

YES I DO! but really.. it is realistic. if not.. you could still shoot people outside the wall.. and inside of the wall(i forgot what it is calld)
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